Leeroy, lawful male doppelganger Paladin -------- ........ |.d@...| |......| |......| ----.--- [Leeroy the Fighter of Law] St3 Dx10 Co18 In15 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: warning Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 73% Wand drop chance was reduced to 42% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 44% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 71% Monster death drops spawned with only 92% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 13) The following skill became untrainable if you tried to train it too early: riding (turn 550) The following skill became untrainable after a while: techniques (turn 29846) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 59870) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31163 Monster spawn increase reached its maximum at turn 148112 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 439204 The monster class that cannot be genocided was grue The monster class that was spawned more often: quadruped (freq bonus 8) The monster species that spawned more often: porter irresistible fungus (freq bonus 28) The monster species that spawned more often: undead patch (freq bonus 12) The monster species that spawned more often: opal patch (freq bonus 40) The monster species that spawned more often: animated hugging boot (freq bonus 30) The monster species that spawned more often: percenti is immune to the attack! (freq bonus 36) The monster species that spawned more often: soldier (freq bonus 36) The monster species that spawned more often: compsognathus (freq bonus 20) The monster species that spawned more often: wood elf lord (freq bonus 56) The monster species that spawned more often: porter baluchitherium (freq bonus 108) The monster species that spawned more often: adult rainbow dragon (freq bonus 34) The monster species that spawned more often: inka fighter (freq bonus 24) The monster species that spawned more often: amorally inconvertibility (freq bonus 44) The monster species that spawned more often: blue mold (freq bonus 18) The monster species that spawned more often: dismount shopkeeper deprived (freq bonus 10) The monster species that spawned more often: Seraph (freq bonus 24) The monster species that spawned more often: Jil (freq bonus 96) The monster species that spawned more often: lava turret (freq bonus 36) The monster species that spawned more often: great orc (freq bonus 30) The monster species that spawned more often: aureolin mold (freq bonus 10) The monster species that spawned more often: ogre leader (freq bonus 26) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 8) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster species that never randomly spawned: bigfoot The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: Kop-branded ravenous cream pie The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: fragment The monster species that never randomly spawned: usenet troll The monster species that never randomly spawned: oarsman restyle The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 14) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 27) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 16) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 21) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 5) Trap randomization happened for 1 in 242 traps Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having corrosivity (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 25% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (FORMAT C) scroll of mana (AVEZ VOUS DEJA LE FRANCAIS) scroll of phase door (DESU SENPAI FAMY) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) * scroll of extra healing (SCHELLENOE KONTENOE) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) Spellbooks spellbook of confuse monster (goofy) Rings ring of warning (finger-jamming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.