Leeroy, lawful male doppelganger Paladin #----- #}...| -@...| |...(.| |.}.... |.....| ------- [Leeroy the Fighter of Law] St5 Dx8 Co12 In12 Wi15 Ch11 PalDopMalLaw Dlvl:1 $2 HP0(20) Pw7(27) AC-1 Exp1 T1 Bli Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of lightning - This is a spellbook. Color: brown. Material: paper. Appearance: grating. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that projects a beam of lightning in a direction of your choice. In what direction? [hykulnjb><] You shock yourself! You are blinded by the flash! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - the uncursed +0 studded leather armor named ['\& _ (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (0:1) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: teleport control You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 37 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 73% Armor drop chance was reduced to 80% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: crossbow (turn 750) The following skill became untrainable after a while: searching (turn 44491) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 48241) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29343 Monster spawn increase reached its maximum at turn 304353 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 997170 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: creeping mithril coins (freq bonus 6) The monster species that spawned more often: topic topwork transportability (freq bonus 20) The monster species that spawned more often: aetheroi (freq bonus 30) The monster species that spawned more often: quarterback tortoise (freq bonus 9) The monster species that spawned more often: vaporized fabric of reality (freq bonus 180) The monster species that spawned more often: Avorial (freq bonus 6) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 36) The monster species that spawned more often: eldritch growth (freq bonus 6) The monster species that spawned more often: slow shadow sword (freq bonus 16) The monster species that spawned more often: floating cunt (freq bonus 10) The monster species that spawned more often: aggravated ray (freq bonus 72) The monster species that spawned more often: armed migo warrior (freq bonus 3) The monster species that spawned more often: mini shade (freq bonus 3) The monster species that spawned more often: stalkish (freq bonus 5) The monster species that spawned more often: stygian fury (freq bonus 6) The monster species that spawned more often: pale yeek (freq bonus 18) The monster species that spawned more often: idolan (freq bonus 4) The monster species that spawned more often: blister spore (freq bonus 4) The monster species that spawned more often: stoning monster (freq bonus 3) The monster species that spawned more often: giant ebony frog (freq bonus 12) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: difficult ghost The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: black light The monster species that never randomly spawned: snore domiciliated tragic The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: bright bulb The monster species that never randomly spawned: Annika The monster species that never randomly spawned: wand trove The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: flesh hunter The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 20) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 28) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 29) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 5) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 45) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 40) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Trap randomization happened for 1 in 228 traps Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were blinded (12) You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1476 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (112) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 42% 300% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) healing hands 1X LIMIT(0) shield bash 1X LIMIT(0) spirituality check 1X LIMIT(0) liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor helmet (orange visored helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (ELF DONT CANNT) scroll of mana (NOBIMUS UPSCOTI) scroll of phase door (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (ITS TOO HEAVY FOR YOUR) * scroll of extra healing (MORAL IS RISED WITH PRAS) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of lightning (grating) Rings ring of warning (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 kobolds (1 created) 0 sewer rats (2 created) 0 egg-laying mammals (1 created) 0 albaes (1 created) 0 poisoners (1 created) 0 floor grues (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You died in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 1 move. Killer: zapped himself with a spell You were level 1 with a maximum of 20 hit points when you died. You reached the 90th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 88 4 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 16 [20] 89 4 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 20 [20] *90 2 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a spell. - [20] 91 1 Leeroy-Ana-Alb-Mal-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad pill. 19 [19]