Leeroy, lawful male doppelganger Paladin --- ..| ---..--- ........ |.@f...| ---..--- ..| --- M [Leeroy the Fighter of Law] St8 Dx8 Co10 In11 Wi7 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of acidshield - This is a spellbook. Color: magenta. Material: paper. Appearance: detestable. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell provides temporary acid resistance when cast. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 75% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: mace (turn 11) The following skill became untrainable if you tried to train it too early: protection spells (turn 126) The following skill became untrainable after a while: whip (turn 24396) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 36686) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 116682 Monster spawn increase reached its maximum at turn 193125 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1632358 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: fire vampire (freq bonus 18) The monster species that spawned more often: nasty warp fungus (freq bonus 26) The monster species that spawned more often: aurumach (freq bonus 48) The monster species that spawned more often: totally bad force fungus (freq bonus 60) The monster species that spawned more often: knapsack goat (freq bonus 12) The monster species that spawned more often: %s-$$$-NIX (freq bonus 20) The monster species that spawned more often: upcharge troll (freq bonus 18) The monster species that spawned more often: desert robber (freq bonus 36) The monster species that spawned more often: pygmy warrior (freq bonus 44) The monster species that spawned more often: champ icily (freq bonus 40) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 18) The monster species that spawned more often: riffle exorcised ditty (freq bonus 18) The monster species that spawned more often: chassie (freq bonus 60) The monster species that spawned more often: red laser (freq bonus 39) The monster species that spawned more often: blue-red stalk (freq bonus 40) The monster species that spawned more often: war bear (freq bonus 30) The monster species that spawned more often: express train (freq bonus 28) The monster species that spawned more often: minotaur priestess (freq bonus 20) The monster species that spawned more often: cogitation brokerly (freq bonus 20) The monster species that spawned more often: goodwife (freq bonus 11) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: dragon lady The monster species that never randomly spawned: halfling slinger The monster species that never randomly spawned: false mushroom The monster species that never randomly spawned: narrowest jurisprudence The monster species that never randomly spawned: anteater The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: Charon The monster species that never randomly spawned: chest permamimic The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 15) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 44) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 4) Trap randomization happened for 1 in 588 traps Next attribute increase check would have come at turn 1195 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (INTRUDER ALERT) scroll of mana (ABOR EFECTOR) scroll of phase door (LOREM IPSUM) scroll of standard id (POKE MONGO) scroll of cure (A HOT SINGLE MAHOU SHOUJO) * scroll of extra healing (SPARKLING EDWARD CULLEN) * scroll of greater mana restoration (EXTORTION RACKET) Spellbooks spellbook of acidshield (detestable) Rings ring of warning (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.