Leeroy, lawful male doppelganger Paladin Z ------------------- -- |..................$.| |.@..................| |..d.................| |....................| |....................| ---------------------- [Leeroy the Fighter of Law] St6 Dx7 Co12 In15 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of time - This is a spellbook. Color: cyan. Material: compost. Appearance: historic. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can 'clock back' enemies with this spell, draining their health and level permanently. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 351 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 80% Wand drop chance was reduced to 98% Potion drop chance was reduced to 91% Armor drop chance was reduced to 74% Tool drop chance was reduced to 76% Food drop chance was reduced to 93% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: matter spells (turn 14) The following skill became untrainable if you tried to train it too early: elemental spells (turn 3161) The following skill became untrainable after a while: body armor (turn 11427) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 35994) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27680 Monster spawn increase reached its maximum at turn 105843 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4708800 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: zombie (freq bonus 12) The monster species that spawned more often: infrared monster (freq bonus 90) The monster species that spawned more often: glowing warp patch (freq bonus 42) The monster species that spawned more often: Transformator (freq bonus 42) The monster species that spawned more often: eating horror (freq bonus 28) The monster species that spawned more often: shitzvah sephirah (freq bonus 52) The monster species that spawned more often: edgy sphere (freq bonus 28) The monster species that spawned more often: experimentation untranslated (freq bonus 26) The monster species that spawned more often: dust vortex (freq bonus 28) The monster species that spawned more often: sparkling warp fungus (freq bonus 28) The monster species that spawned more often: infinite air elemental (freq bonus 28) The monster species that spawned more often: effused trustworthy answered grandiosely (freq bonus 26) The monster species that spawned more often: garo (freq bonus 32) The monster species that spawned more often: stalactite ripper (freq bonus 156) The monster species that spawned more often: vaporisator (freq bonus 180) The monster species that spawned more often: spike warp fungus (freq bonus 78) The monster species that spawned more often: quickling queen (freq bonus 28) The monster species that spawned more often: remittor purest (freq bonus 84) The monster species that spawned more often: hoer rediscovery (freq bonus 28) The monster species that spawned more often: telemarketer (freq bonus 15) The monster species that spawned more often: thieving woman (freq bonus 26) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster species that never randomly spawned: hidden bird The monster species that never randomly spawned: faerie light The monster species that never randomly spawned: reciprocal grue The monster species that never randomly spawned: fish rooftop The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: seven-feet we-sell The monster species that never randomly spawned: giant force bat The monster species that never randomly spawned: secluded mold The monster species that never randomly spawned: undisturbed tushing The monster species that never randomly spawned: stationary owlbear The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 75) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 49) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 47) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 16) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 62) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 4) Trap randomization happened for 1 in 836 traps Next attribute increase check would have come at turn 2359 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1454) You survived Spells known in the end Name Level Category Fail Memory a - time 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (space helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (LOREM IPSUM SIT AMET) scroll of mana (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of phase door (CRAPPITY CRAP) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) * scroll of extra healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of greater mana restoration (SILMARELL SHOULD ADD MORE SLEX QUOTES) Spellbooks spellbook of time (historic) Rings ring of warning (twisted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.