Leeroy, lawful male doppelganger Paladin -- ------ |`......| |....{.@| |.......d |..d....| --------- [Leeroy the Fighter of Law] St8 Dx6 Co16 In10 Wi13 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: the Force You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 51% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 97% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 450) The following skill became untrainable after a while: bow (turn 23933) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 51091) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 94684 Monster spawn increase reached its maximum at turn 219874 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 463760 The monster class that cannot be genocided was gnome The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: metal slime (freq bonus 12) The monster species that spawned more often: Baalgregor (freq bonus 48) The monster species that spawned more often: epithelium barely (freq bonus 42) The monster species that spawned more often: nautilus coxswain (freq bonus 10) The monster species that spawned more often: green jelly (freq bonus 8) The monster species that spawned more often: tazer lich (freq bonus 16) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 12) The monster species that spawned more often: multivalence heap (freq bonus 6) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 6) The monster species that spawned more often: thorn mushroom (freq bonus 20) The monster species that spawned more often: ice lady (freq bonus 10) The monster species that spawned more often: giant swamp dragonfly (freq bonus 12) The monster species that spawned more often: maidenhair carted (freq bonus 10) The monster species that spawned more often: High-elf rogue (freq bonus 12) The monster species that spawned more often: animayion statue (freq bonus 8) The monster species that spawned more often: psi beam (freq bonus 60) The monster species that spawned more often: currie telephonically (freq bonus 18) The monster species that spawned more often: fast beam (freq bonus 3) The monster species that spawned more often: bawdry dybbuk (freq bonus 10) The monster species that spawned more often: lotus naga hatchling (freq bonus 12) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: shitty warp fungus The monster species that never randomly spawned: crisis The monster species that never randomly spawned: gnomish sorceror The monster species that never randomly spawned: luck flayer The monster species that never randomly spawned: veil spirit The monster species that never randomly spawned: scorpion brown The monster species that never randomly spawned: grey naga hatchling The monster species that never randomly spawned: werepermamimic The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 331) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 17) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 32) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 20) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 13) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 40) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 1) Trap randomization happened for 1 in 905 traps Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (BANANANANANA) scroll of mana (LASH EM EXTENDED BALROG SHOW) scroll of phase door (OGTH LOAM MDSK) scroll of standard id (HARATTAMA KIYOTTAMA) scroll of cure (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of extra healing (NAE TROOSERS) * scroll of greater mana restoration (SEGMENTATION FAULT) Spellbooks spellbook of teleport away (unidentified) Rings ring of warning (windblown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.