Leeroy, lawful male doppelganger Paladin Z -.---- |....| |....| |..{@| |...<| ||.d.| |....| ------ [Leeroy the Fighter of Law] St4 Dx6 Co6 In12 Wi11 Ch9 PalDopMalLaw Dlvl:1 $0 HP-3(20) Pw11(27) AC0 Exp1 T135 Latest messages The little dog bites the drains rat. The drains rat is killed! In what direction? [hykulnjb><] You bash yourself! [-6 -> 3] Warning: HP low! There is a wall in the way! In what direction? [hykulnjb><] You bash yourself! [-3 -> 7] There is a wall in the way! What do you want to read? [gj-o or ?*] As you read the scroll, it disappears. You feel full of mystic power! In what direction? [hykulnjb><] You bash yourself! [-3 -> 4] In what direction? [hykulnjb><] You bash yourself! You die... Your inventory Weapons a - the uncursed +3 long sword named Pandemonium (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 3 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of force bolt (5:5) {0} Rings j - a ! uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 21 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 25% Amulet drop chance was reduced to 85% Implant drop chance was reduced to 92% Potion drop chance was reduced to 89% Tool drop chance was reduced to 53% Monster death drops spawned with only 91% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: shield (turn 336) You had blown your chance of training the shield skill The following skill became untrainable after a while: polearms (turn 22766) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 36386) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44085 Monster spawn increase reached its maximum at turn 104064 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2642822 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: vortex (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: elven centaur (freq bonus 18) The monster species that spawned more often: bronze beetle (freq bonus 24) The monster species that spawned more often: water wolf (freq bonus 56) The monster species that spawned more often: microcosm inoffensively (freq bonus 7) The monster species that spawned more often: lockup renewed (freq bonus 27) The monster species that spawned more often: triturator lifer denominate retype (freq bonus 28) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 144) The monster species that spawned more often: big acid blob (freq bonus 14) The monster species that spawned more often: honeysuckle dissimilarity (freq bonus 16) The monster species that spawned more often: Celia (freq bonus 32) The monster species that spawned more often: short skirt (freq bonus 7) The monster species that spawned more often: festooning khalif (freq bonus 5) The monster species that spawned more often: destruction monster (freq bonus 15) The monster species that spawned more often: k2hack vortex (freq bonus 54) The monster species that spawned more often: canker intolerable subdividable (freq bonus 28) The monster species that spawned more often: green worm (freq bonus 24) The monster species that spawned more often: Gedad Death (freq bonus 60) The monster species that spawned more often: gravity warp patch (freq bonus 27) The monster species that spawned more often: deepest tuberculin (freq bonus 54) The monster species that spawned more often: atavistic smuggled (freq bonus 36) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: giant force ant The monster species that never randomly spawned: Albert The monster species that never randomly spawned: sly water nymph The monster species that never randomly spawned: full-elf ranger The monster species that never randomly spawned: masochist lithuania The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: Sandra's buckled boot The monster species that never randomly spawned: cantoned blunge The monster species that never randomly spawned: visor crow The monster species that never randomly spawned: cursing eye The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 47) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 43) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 38) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 35) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 14) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 21) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 1) Trap randomization happened for 1 in 812 traps Next attribute increase check would have come at turn 1138 Strength training was -4 Dexterity training was 0 Wisdom training was -2 Constitution training was 7 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1303 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (298) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 159% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rotating helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of mana (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of phase door (NOW YOU SEE IT) scroll of standard id (AFKPU ZEJOTYDIN) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (HFR GUR SBEPR YHXR) * scroll of greater mana restoration (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) Spellbooks spellbook of force bolt (garbage) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 0 little dogs (1 created) 0 goblins (1 created) 2 drains rats 0 kobold zombies (1 created) 6 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (30 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 135 moves. Killer: zapped himself with a spell You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 89 4 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 20 [20] 90 1 Leeroy-Ana-Alb-Mal-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad pill. 19 [19] * 0 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a spell. - [20]