Leeroy, lawful male doppelganger Paladin ---+---- |......| |......| |......| |$...@.| |.....f| -------- [Leeroy the Fighter of Law] St6 Dx10 Co11 In10 Wi7 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: detect monsters You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 76% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 84% Tool drop chance was reduced to 86% Food drop chance was reduced to 83% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: polymorphing (turn 36) The following skill became untrainable if you tried to train it too early: body spells (turn 91) The following skill became untrainable after a while: two-weapon combat (turn 95073) The following skill couldn't be trained before a certain turn number is reached: flail (turn 18010) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 27226 Monster spawn increase reached its maximum at turn 127964 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 843784 The monster class that cannot be genocided was xorn Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: noxious patch (freq bonus 10) The monster species that spawned more often: psychic (freq bonus 16) The monster species that spawned more often: overbidding warred (freq bonus 16) The monster species that spawned more often: team exotism (freq bonus 10) The monster species that spawned more often: gabble wallpapering (freq bonus 40) The monster species that spawned more often: Anne (freq bonus 10) The monster species that spawned more often: falling force patch (freq bonus 5) The monster species that spawned more often: gruesome naga (freq bonus 15) The monster species that spawned more often: patriarch (freq bonus 5) The monster species that spawned more often: karmic fly (freq bonus 24) The monster species that spawned more often: hunger hulk (freq bonus 9) The monster species that spawned more often: wrinkled mushroom (freq bonus 7) The monster species that spawned more often: blazing fern sprout (freq bonus 8) The monster species that spawned more often: big food trove (freq bonus 15) The monster species that spawned more often: restaurateur orig (freq bonus 15) The monster species that spawned more often: enriched camera spoon (freq bonus 20) The monster species that spawned more often: mean stalk (freq bonus 9) The monster species that spawned more often: kangaskhan (freq bonus 14) The monster species that spawned more often: deceiving force patch (freq bonus 30) The monster species that spawned more often: black and white mushroom (freq bonus 14) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster species that never randomly spawned: memory leak The monster species that never randomly spawned: endorse highest studied The monster species that never randomly spawned: woman who can't spell her own name The monster species that never randomly spawned: fiendish prick The monster species that never randomly spawned: techno mold The monster species that never randomly spawned: lightning paraelemental The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: rub monster The monster species that never randomly spawned: group platypus The monster species that never randomly spawned: xyloid waltz The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 23) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 20) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 10) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Trap randomization happened for 1 in 688 traps Next attribute increase check would have come at turn 982 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (386) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (AD TENT IS LARIENTELRUNYAS BANE) scroll of phase door (EDGELORD WITH A BLUNT WEAPON) scroll of standard id (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of cure (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of extra healing (IHTFP) * scroll of greater mana restoration (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) Spellbooks spellbook of magic mapping (elemental) Rings ring of warning (black onyx) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.