Leeroy, lawful male doppelganger Paladin -|------- |.......| |.....{.| |....'..f |...\$.@| --------- [Leeroy the Fighter of Law] St5 Dx8 Co14 In5 Wi10 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw16(25) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. spellbook of magic mapping - This is a spellbook. Color: bright blue. Material: paper. Appearance: irresistible. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that reveals fragments of what the current dungeon level looks like, unless it's a non-mappable special level. You fail to cast the spell correctly. You hear the footsteps of a guard on patrol. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 202 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 139 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 46% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: chaos spells (turn 35) The following skill became untrainable if you tried to train it too early: elemental spells (turn 15) The following skill became untrainable after a while: protection spells (turn 55539) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 35943) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 54539 Monster spawn increase reached its maximum at turn 93810 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3414960 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: hidden soldier ant (freq bonus 16) The monster species that spawned more often: minx (freq bonus 66) The monster species that spawned more often: albino draconian (freq bonus 24) The monster species that spawned more often: unstoppable chancre (freq bonus 36) The monster species that spawned more often: magnetic force fungus (freq bonus 12) The monster species that spawned more often: metal black (freq bonus 20) The monster species that spawned more often: Bear-Man (freq bonus 22) The monster species that spawned more often: EQ Kriminologist (freq bonus 18) The monster species that spawned more often: baby psychic dragon (freq bonus 5) The monster species that spawned more often: debussy obsession (freq bonus 10) The monster species that spawned more often: lateen hunk (freq bonus 15) The monster species that spawned more often: weather forecast (freq bonus 48) The monster species that spawned more often: wood elven assassin (freq bonus 28) The monster species that spawned more often: overseer (freq bonus 12) The monster species that spawned more often: adventurer stalk (freq bonus 4) The monster species that spawned more often: fast boomer (freq bonus 10) The monster species that spawned more often: borg (freq bonus 48) The monster species that spawned more often: dirty laser (freq bonus 15) The monster species that spawned more often: predicted irregularity (freq bonus 10) The monster species that spawned more often: knapsack bull (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster species that never randomly spawned: young black dragon The monster species that never randomly spawned: germiest configurational The monster species that never randomly spawned: disable overcapitalized The monster species that never randomly spawned: probe force patch The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: zog The monster species that never randomly spawned: statter nymph The monster species that never randomly spawned: equalization whence ordainment The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: Lilly's fleecy combat boot The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 34) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 43) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 5) Trap randomization happened for 1 in 765 traps Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1473 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (THE PIES OF THE OVERWORLD) scroll of mana (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of phase door (FINNING SPIDGET) scroll of standard id (DUVESSA SIFMUNA SAMANTHA) scroll of cure (ABOR EFECTOR) * scroll of extra healing (SVDUNPX SVPXUNPX) * scroll of greater mana restoration (SCENTFUL PERFUME) Spellbooks spellbook of magic mapping (irresistible) Rings ring of warning (eternium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.