Leeroy, lawful male doppelganger Paladin --------- |.......| ........| |....@..| |...f...| |..$....+ -.-----.- Z [Leeroy the Fighter of Law] St6 Dx9 Co13 In5 Wi13 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of confuse self - This is a spellbook. Color: white. Material: paper. Appearance: mysterious. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Want to confuse yourself? Cast this spell! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 96% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 75% Wand drop chance was reduced to 88% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 79% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 51) The following skill became untrainable if you tried to train it too early: martial arts (turn 32976) The following skill became untrainable after a while: shield (turn 26010) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 34660) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 39847 Monster spawn increase reached its maximum at turn 76411 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10064397 The monster class that cannot be genocided was grue The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: bone gasher (freq bonus 18) The monster species that spawned more often: pauperize pieceworker mossback (freq bonus 16) The monster species that spawned more often: blue nightmare (freq bonus 18) The monster species that spawned more often: fife patch (freq bonus 18) The monster species that spawned more often: chemoreceptivity transit amateurishly (freq bonus 11) The monster species that spawned more often: overtiring harlequin (freq bonus 60) The monster species that spawned more often: newt longship (freq bonus 96) The monster species that spawned more often: void growth (freq bonus 28) The monster species that spawned more often: Officer Alina (freq bonus 24) The monster species that spawned more often: glass elemental (freq bonus 21) The monster species that spawned more often: ether stalker (freq bonus 16) The monster species that spawned more often: phase stalk (freq bonus 24) The monster species that spawned more often: wood elf hunter (freq bonus 42) The monster species that spawned more often: nictitate boomtown (freq bonus 27) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 18) The monster species that spawned more often: energy witch (freq bonus 54) The monster species that spawned more often: young adult black dragon (freq bonus 7) The monster species that spawned more often: cornuchula (freq bonus 27) The monster species that spawned more often: dried corpse (freq bonus 288) The monster species that spawned more often: very old water dragon (freq bonus 14) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster species that never randomly spawned: highhatting menstrual The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: orange colony The monster species that never randomly spawned: lousing blatted The monster species that never randomly spawned: pshawing retard The monster species that never randomly spawned: rub lancer The monster species that never randomly spawned: agglomeration editorialist The monster species that never randomly spawned: also matte The monster species that never randomly spawned: ghost wolf The monster species that never randomly spawned: Marike's worn-out sneaker The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 11) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 2) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 9) Trap randomization happened for 1 in 860 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1491) You survived Spells known in the end Name Level Category Fail Memory a - confuse self 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (RNG helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of standard id (VITIO PUS RO) scroll of cure (CURSE THE CURSES INTERFACE) * scroll of extra healing (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of greater mana restoration (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) Spellbooks spellbook of confuse self (mysterious) Rings ring of warning (brass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.