Leeroy, lawful male doppelganger Paladin ---.-- |....| |....| |....| |@f..| ------ [Leeroy the Fighter of Law] St10 Dx12 Co17 In9 Wi12 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of satisfy hunger - This is a spellbook. Color: gray. Material: paper. Appearance: memorial. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fills your stomach a bit. Do not cast it while oversatiated - you will not get a warning! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 148 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 37% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 74% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: techniques (turn 5) The following skill became untrainable if you tried to train it too early: lance (turn 135) The following skill became untrainable after a while: healing spells (turn 19674) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 33852) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20141 Monster spawn increase reached its maximum at turn 60547 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2385830 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: spellcasting turret (freq bonus 6) The monster species that spawned more often: debuff turret (freq bonus 48) The monster species that spawned more often: colorful stalk (freq bonus 12) The monster species that spawned more often: guard drake (freq bonus 5) The monster species that spawned more often: agate mold (freq bonus 21) The monster species that spawned more often: nether worm mass (freq bonus 24) The monster species that spawned more often: quill rat (freq bonus 12) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 16) The monster species that spawned more often: paingod (freq bonus 8) The monster species that spawned more often: tome of nether wrath (freq bonus 36) The monster species that spawned more often: Ujbelex (freq bonus 24) The monster species that spawned more often: nexus spore (freq bonus 42) The monster species that spawned more often: flying caterwaul (freq bonus 7) The monster species that spawned more often: demon steed (freq bonus 36) The monster species that spawned more often: brown stalk (freq bonus 6) The monster species that spawned more often: ethnical violably (freq bonus 24) The monster species that spawned more often: water lichen (freq bonus 20) The monster species that spawned more often: dream eye (freq bonus 10) The monster species that spawned more often: barricade (freq bonus 36) The monster species that spawned more often: wild cat (freq bonus 12) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: egging power The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: small group kobold The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: dratini The monster species that never randomly spawned: waiter golem The monster species that never randomly spawned: antimatter mold The monster species that never randomly spawned: fast bulb The monster species that never randomly spawned: null mushroom The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 14) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 43) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Trap randomization happened for 1 in 882 traps Next attribute increase check would have come at turn 192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - satisfy hunger 4 occult 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (MERKELDAEMMERUNG) scroll of mana (ARCHENTECHTHA) scroll of phase door (FORGETABOUTIT) scroll of standard id (TOO FEKKING GOOD) scroll of cure (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of extra healing (DISSOLVED UNDEAD POTATO) * scroll of greater mana restoration (VALKYRIE DIMENSION) Spellbooks spellbook of satisfy hunger (memorial) Rings ring of warning (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.