Leeroy, lawful male doppelganger Paladin M | --- | |.d@..+ ------- [Leeroy the Fighter of Law] St6 Dx14 Co13 In12 Wi14 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 51% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 80% Implant drop chance was reduced to 97% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 81% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: mace (turn 47) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 2728) The following skill became untrainable after a while: dagger (turn 47638) The following skill couldn't be trained before a certain turn number is reached: axe (turn 48419) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 78195 Monster spawn increase reached its maximum at turn 140503 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3998117 The monster class that cannot be genocided was turret The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: burning trove (freq bonus 8) The monster species that spawned more often: tenon impressionistic (freq bonus 12) The monster species that spawned more often: giant hunter ant (freq bonus 3) The monster species that spawned more often: swamp fern spore (freq bonus 4) The monster species that spawned more often: steaded elocution (freq bonus 18) The monster species that spawned more often: petty steam vortex (freq bonus 8) The monster species that spawned more often: Wolf-Man packleader (freq bonus 10) The monster species that spawned more often: moldy warp patch (freq bonus 8) The monster species that spawned more often: Kazuki Kazama (freq bonus 18) The monster species that spawned more often: greater maia (freq bonus 12) The monster species that spawned more often: wirelessed pincushion innocuously chump overwriting (freq bonus 24) The monster species that spawned more often: crylem (freq bonus 9) The monster species that spawned more often: contamination force patch (freq bonus 3) The monster species that spawned more often: alien mother (freq bonus 24) The monster species that spawned more often: spring powerful (freq bonus 12) The monster species that spawned more often: rhino king (freq bonus 12) The monster species that spawned more often: alpha metroid (freq bonus 6) The monster species that spawned more often: porter rubber chicken (freq bonus 12) The monster species that spawned more often: undisputable bowshot (freq bonus 4) The monster species that spawned more often: hobbit thief (freq bonus 10) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster species that never randomly spawned: porter magnetic fungus The monster species that never randomly spawned: red beetle The monster species that never randomly spawned: serpent man of Yoth The monster species that never randomly spawned: silver seraphon The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: scroll golem The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: fancy warp fungus The monster species that never randomly spawned: dark patch The monster species that never randomly spawned: matlich The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 39) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 15) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 8) Trap randomization happened for 1 in 980 traps Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 56% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (DONT STARE ME ALWAYS) scroll of mana (SVDUNPX SVPXUNPX) scroll of phase door (HLLLLLLLGH WAS IST DAS DENN) scroll of standard id (STUFF WEIGH WAY TOO MUCH) scroll of cure (MASS ABORTION CAMP) * scroll of extra healing (ELF VERY ACCURASY) * scroll of greater mana restoration (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Spellbooks spellbook of invisibility (monospace) Rings ring of warning (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.