Leeroy, lawful male doppelganger Paladin --- .. #-- .. |.| .. |.| ..|.| #.-.| |...| |.f.| |..@| #--.| |.| |.| #-| [Leeroy the Fighter of Law] St7 Dx9 Co15 In12 Wi8 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: slow digestion You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 114 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 247 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 95% Tool drop chance was reduced to 81% Food drop chance was reduced to 99% Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: riding (turn 8) The following skill became untrainable if you tried to train it too early: matter spells (turn 140) The following skill became untrainable after a while: crossbow (turn 46962) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 81856) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34199 Monster spawn increase reached its maximum at turn 198809 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5307995 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: tribble (freq bonus 30) The monster species that spawned more often: weremonkey (freq bonus 18) The monster species that spawned more often: star ray (freq bonus 9) The monster species that spawned more often: Officer Hanh (freq bonus 18) The monster species that spawned more often: swamp hydra (freq bonus 54) The monster species that spawned more often: wizened old bag (freq bonus 36) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 9) The monster species that spawned more often: petro spore (freq bonus 66) The monster species that spawned more often: giant fire ant (freq bonus 44) The monster species that spawned more often: gibbering mouther (freq bonus 22) The monster species that spawned more often: shaped patch (freq bonus 10) The monster species that spawned more often: Bull Gates 2 (freq bonus 20) The monster species that spawned more often: shitty force patch (freq bonus 33) The monster species that spawned more often: chastely irreplaceably creasiest wig blossoming (freq bonus 33) The monster species that spawned more often: Tanja (freq bonus 30) The monster species that spawned more often: nausea force fungus (freq bonus 66) The monster species that spawned more often: vacuum stalk (freq bonus 84) The monster species that spawned more often: longly congeneric (freq bonus 36) The monster species that spawned more often: Radiant Archon (freq bonus 27) The monster species that spawned more often: thorned hulk (freq bonus 56) The monster trait that was more common: monsters that are amphibious (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 11) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: healthy ape The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: quantum piercer The monster species that never randomly spawned: awning chopping The monster species that never randomly spawned: doubled zombie The monster species that never randomly spawned: mutated undead cockatrice The monster species that never randomly spawned: black turret The monster species that never randomly spawned: koffing The monster species that never randomly spawned: form changer The monster species that never randomly spawned: percussionist photosphere The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 330) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 9) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 8) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 8) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 55) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 5) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 6) Trap randomization happened for 1 in 438 traps Next attribute increase check would have come at turn 1048 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having double attacks (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (AQUE BRAGH) scroll of mana (HARPON KNOUPHI BRINTANTEN) scroll of phase door (AMERICA FIRST NETHACK SECOND) scroll of standard id (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of cure (ABOR EFECTOR) * scroll of extra healing (CO APPESTUS) * scroll of greater mana restoration (MORAL IS RISED WITH PRAS) Spellbooks spellbook of acid sphere (magenta) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.