Leeroy, lawful male doppelganger Paladin Z ### -@- .f.| `....| -..--- |.. --- [Leeroy the Fighter of Law] St7 Dx9 Co13 In11 Wi16 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. large shield - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A shield made of iron with a very good armor value. spellbook of water flame - This is a spellbook. Color: red. Material: paper. Appearance: flesh-bound. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. It fires watery flames that deal extra damage to monsters that are cold or fire resistant. If the target resists both, it will take maximum damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: fear factor You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 99% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 97% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 176) The following skill became untrainable after a while: petkeeping (turn 45437) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 61870) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49554 Monster spawn increase reached its maximum at turn 130393 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 276640 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: misconstrued limonite chining (freq bonus 8) The monster species that spawned more often: mimic mummy (freq bonus 112) The monster species that spawned more often: frybone (freq bonus 12) The monster species that spawned more often: overbear television (freq bonus 14) The monster species that spawned more often: leprechaun caster (freq bonus 24) The monster species that spawned more often: ultramarine stalk (freq bonus 27) The monster species that spawned more often: techno warp fungus (freq bonus 5) The monster species that spawned more often: abnormal mold (freq bonus 15) The monster species that spawned more often: pitchblack turret (freq bonus 9) The monster species that spawned more often: J1l8M-z=1+LE.l}=o\v (freq bonus 12) The monster species that spawned more often: stooge thing (freq bonus 12) The monster species that spawned more often: phaser warp fungus (freq bonus 20) The monster species that spawned more often: tovarich crab (freq bonus 10) The monster species that spawned more often: corrosludge golem (freq bonus 18) The monster species that spawned more often: polychrome laser (freq bonus 27) The monster species that spawned more often: integral mushroom (freq bonus 4) The monster species that spawned more often: inertia warp fungus (freq bonus 40) The monster species that spawned more often: tunnel force wight (freq bonus 4) The monster species that spawned more often: king hulk (freq bonus 27) The monster species that spawned more often: The Unknown God (freq bonus 30) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 5) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: brim cowhided The monster species that never randomly spawned: octopod apnea deputative revealer gelatinized The monster species that never randomly spawned: unclouded playwear dicing sawfly choreman permissive The monster species that never randomly spawned: wonderful unknown girl The monster species that never randomly spawned: fake growth The monster species that never randomly spawned: impossible challenger The monster species that never randomly spawned: subliming affably sprint The monster species that never randomly spawned: shout anticipating The monster species that never randomly spawned: time tempest The monster species that never randomly spawned: Sammael The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 20) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 3) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 25) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 12) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 5) Trap randomization happened for 1 in 476 traps Next attribute increase check would have come at turn 258 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (545) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (brick helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (LETS PLAY NETHACK) scroll of mana (X 14 39 ZS) scroll of phase door (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of standard id (CATACLYSM) scroll of cure (HCUO) * scroll of extra healing (AIR ELEMENTAL SPEED BEHOLDER) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Spellbooks spellbook of water flame (flesh-bound) Rings ring of warning (thieves guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.