Leeroy, lawful male doppelganger Paladin ----- - |.@...+ |f....| |.....| ------- [Leeroy the Fighter of Law] St4 Dx6 Co8 In13 Wi10 Ch10 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: quad attacks You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 385 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 70% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: hammer (turn 54) The following skill became untrainable if you tried to train it too early: broadsword (turn 1998) The following skill became untrainable after a while: enchantment spells (turn 31677) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 48493) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70159 Monster spawn increase reached its maximum at turn 229969 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1900912 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: lich (freq bonus 1) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 8) The monster species that spawned more often: powerful blonde girl (freq bonus 12) The monster species that spawned more often: gomi worker (freq bonus 12) The monster species that spawned more often: palpitation dizzily (freq bonus 24) The monster species that spawned more often: brown draconian (freq bonus 6) The monster species that spawned more often: counter ace (freq bonus 18) The monster species that spawned more often: reallocating shopped (freq bonus 12) The monster species that spawned more often: memo colony (freq bonus 6) The monster species that spawned more often: skilled beam (freq bonus 12) The monster species that spawned more often: unid juggernaut (freq bonus 12) The monster species that spawned more often: Ford Perfect (freq bonus 10) The monster species that spawned more often: paralysis elemental (freq bonus 10) The monster species that spawned more often: derp (freq bonus 10) The monster species that spawned more often: dwarf python (freq bonus 28) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 3) The monster species that spawned more often: lurker right here (freq bonus 12) The monster species that spawned more often: venomous potato (freq bonus 9) The monster species that spawned more often: pink spore (freq bonus 4) The monster species that spawned more often: sticky mold (freq bonus 3) The monster species that spawned more often: Asmodeus (freq bonus 28) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: japanese lichen The monster species that never randomly spawned: harelipped spawned The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: Uniform Sergeant The monster species that never randomly spawned: efreet merchant The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: smart piercer The monster species that never randomly spawned: healing force patch The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 13) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 2) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 34) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 79) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 2) Trap randomization happened for 1 in 631 traps Next attribute increase check would have come at turn 2284 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (125) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (NOM STYL STUNT IS FLY STYL) scroll of mana (SEVER OPEROFOR) scroll of phase door (FOOBIE BLETCH) scroll of standard id (CHUTZPAH) scroll of cure (ENEMATZU MEMALEZU) * scroll of extra healing (HEEL STEALING) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Spellbooks spellbook of endure cold (red) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.