Leeroy, lawful male doppelganger Paladin ----------- |.@........ |.d.......| |.........| |.........| --------.-- Z [Leeroy the Fighter of Law] St3 Dx12 Co18 In13 Wi11 Ch17 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: free action You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 90% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 54% Tool drop chance was reduced to 93% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 688) The following skill became untrainable after a while: martial arts (turn 48197) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 35912) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80467 Monster spawn increase reached its maximum at turn 120726 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1514568 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: blink growth (freq bonus 21) The monster species that spawned more often: fire drake (freq bonus 10) The monster species that spawned more often: simperer emissivity (freq bonus 24) The monster species that spawned more often: edgy growth (freq bonus 12) The monster species that spawned more often: uncrossed fating (freq bonus 108) The monster species that spawned more often: white midge (freq bonus 6) The monster species that spawned more often: team exotism (freq bonus 36) The monster species that spawned more often: cesurae copperplate (freq bonus 16) The monster species that spawned more often: arch-lich (freq bonus 6) The monster species that spawned more often: ontario seaming (freq bonus 12) The monster species that spawned more often: phase force patch (freq bonus 6) The monster species that spawned more often: tasmanian zombie (freq bonus 5) The monster species that spawned more often: deep gnome thief (freq bonus 4) The monster species that spawned more often: stone troll boss (freq bonus 16) The monster species that spawned more often: gravity turret (freq bonus 30) The monster species that spawned more often: ebony growth (freq bonus 8) The monster species that spawned more often: trump turret (freq bonus 7) The monster species that spawned more often: concurrence goldfish (freq bonus 8) The monster species that spawned more often: akkad (freq bonus 10) The monster species that spawned more often: gabriel disenchant (freq bonus 20) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster species that never randomly spawned: Antje The monster species that never randomly spawned: gsas turret The monster species that never randomly spawned: classical otyugh The monster species that never randomly spawned: pink frog The monster species that never randomly spawned: ekatoson The monster species that never randomly spawned: unconsummated ladybug addressed The monster species that never randomly spawned: Walker The monster species that never randomly spawned: educational siltier The monster species that never randomly spawned: fancy force patch The monster species that never randomly spawned: stone statue The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 18) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 168) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 16) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 521 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (GET YOUR PET GIRL IN SLEX) scroll of standard id (HOW CONVENIENT) scroll of cure (LIVING SALT SHAKER) * scroll of extra healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Spellbooks spellbook of wizard lock (castle) Rings ring of warning (garnet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.