Leeroy, lawful male doppelganger Paladin ------ |.... |.@- |.d| ...- |.. ---- [Leeroy the Fighter of Law] St4 Dx6 Co7 In9 Wi6 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 36 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 92% Implant drop chance was reduced to 94% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: form VIII (Wedi) The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: martial arts (turn 17) The following skill became untrainable if you tried to train it too early: petkeeping (turn 4332) The following skill became untrainable after a while: matter spells (turn 10213) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 51723) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 91473 Monster spawn increase reached its maximum at turn 196536 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2229040 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: nasty lich (freq bonus 16) The monster species that spawned more often: mimic mummy (freq bonus 8) The monster species that spawned more often: ice force fungus (freq bonus 27) The monster species that spawned more often: pig (freq bonus 4) The monster species that spawned more often: undead spacewars fighter (freq bonus 8) The monster species that spawned more often: thunderbird (freq bonus 6) The monster species that spawned more often: ammonic nighthawk (freq bonus 5) The monster species that spawned more often: cursed colony (freq bonus 36) The monster species that spawned more often: yellow devil (freq bonus 40) The monster species that spawned more often: prophesied juridically (freq bonus 24) The monster species that spawned more often: mimicry ghost (freq bonus 36) The monster species that spawned more often: Mister Ancient Regime (freq bonus 24) The monster species that spawned more often: whiplargg (freq bonus 10) The monster species that spawned more often: porter dnethack vortex (freq bonus 16) The monster species that spawned more often: rumbler wedded (freq bonus 4) The monster species that spawned more often: cacodemon (freq bonus 4) The monster species that spawned more often: depilatory reestablished (freq bonus 3) The monster species that spawned more often: race X (freq bonus 16) The monster species that spawned more often: desert growth (freq bonus 32) The monster species that spawned more often: bright blue force patch (freq bonus 12) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: portuguese champ The monster species that never randomly spawned: night lord The monster species that never randomly spawned: difficult elemental The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: hitec fungus The monster species that never randomly spawned: borg The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: floorshift technic The monster species that never randomly spawned: Greta's lady pump The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 4) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 12) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 5) Trap randomization happened for 1 in 909 traps Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 16% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (MOMOMO MELASOUT PEU PHRE) scroll of phase door (FIQ X FIQ SELFSHIP) scroll of standard id (CRAPPITY CRAP) scroll of cure (SUS QUO SUM) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (BLOW FLOWER VIOLENT AROUND) Spellbooks spellbook of flame sphere (marvelous) Rings ring of warning (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.