Leeroy, lawful male doppelganger Paladin ---------- L |$...d...+ LL -...@....| ..........| |.........| ..........| ----------- [Leeroy the Fighter of Law] St4 Dx9 Co14 In9 Wi10 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: poison resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 51% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: lightsaber (turn 17) The following skill became untrainable if you tried to train it too early: trident (turn 55) The following skill became untrainable after a while: chaos spells (turn 65850) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 37124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 73245 Monster spawn increase reached its maximum at turn 145790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3444896 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: green beetle (freq bonus 10) The monster species that spawned more often: threshold stalk (freq bonus 15) The monster species that spawned more often: gnohar sephirah (freq bonus 12) The monster species that spawned more often: rock dweller (freq bonus 32) The monster species that spawned more often: cage nonagreement (freq bonus 48) The monster species that spawned more often: an I (freq bonus 14) The monster species that spawned more often: forwarder surer (freq bonus 15) The monster species that spawned more often: xof (freq bonus 18) The monster species that spawned more often: black mage (freq bonus 12) The monster species that spawned more often: pleasing warp fungus (freq bonus 20) The monster species that spawned more often: Nai-no-kami (freq bonus 16) The monster species that spawned more often: charmander (freq bonus 12) The monster species that spawned more often: fencer (freq bonus 7) The monster species that spawned more often: tree naga hatchling (freq bonus 21) The monster species that spawned more often: pitiful-looking beggar (freq bonus 66) The monster species that spawned more often: sizzling vortex (freq bonus 6) The monster species that spawned more often: sassy lassy (freq bonus 64) The monster species that spawned more often: verina (freq bonus 15) The monster species that spawned more often: reiterative forjudge anear (freq bonus 28) The monster species that spawned more often: rotgut semisatirical (freq bonus 64) The monster trait that was more common: monsters that count as human (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster species that never randomly spawned: lava blob The monster species that never randomly spawned: orc infantry The monster species that never randomly spawned: pink unicorn The monster species that never randomly spawned: declared aftermath The monster species that never randomly spawned: divination eye The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: wandkeeper The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: pschi lich The monster species that never randomly spawned: arithmetic latino atma humoured The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 71) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 12) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 53) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Trap randomization happened for 1 in 636 traps Trap difficulty was increased by 66 Next attribute increase check would have come at turn 899 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (SPARKLING EDWARD CULLEN) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (YELL AT SKY PREVENT KEY FOR 5) scroll of standard id (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of cure (PRIRUTSENIE) * scroll of extra healing (LOGUNO JIVYA EVILYVON) * scroll of greater mana restoration (SO INFERO NO) Spellbooks spellbook of turn undead (memorial) Rings ring of warning (black onyx) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.