Leeroy, lawful male doppelganger Paladin - --------# +.......@., |.......:|, |........| #........| ---------- E [Leeroy the Fighter of Law] St5 Dx11 Co14 In10 Wi9 Ch12 PalDopMalLaw Dlvl:1 $0 HP19(20) Pw5(25) AC-2 Exp1 T8 XCnf XStn XHal Latest messages spellbook of berserk - This is a spellbook. Color: cyan. Material: paper. Appearance: satisfied. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Allows you to go berserk, which greatly increases your damage output for a while, but after it times out you will be heavily confused and stunned. You also cannot block and have greatly lowered armor class while the spell is active. Do not try to cast it again while it's already active! Raaaaaargh! You fly into a berserk rage! Bad idea - you are already berserk! Things turn into an unrecognizable blur. The Giant Belly misses the chaos elemental. The effected humidifying misses the cruel abuser. You can't go up here. (3x) The noxious force fungus misses the guranguta. The vacuum stalk misses. The cursed fungus bites the burned out kogepan. The very old white dragon bites you! [-1 -> 19] The skyrocketing airbrush bites the Yin Seal Thrower. The advisee banker is killed! The ball of light bites the sickle skeleton. The giant cockroach is killed! You can't go up here. The dark mold eats a lembas wafer. You stagger and the world spins as your berserk rage fades. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a long sword (weapon in hand) Armor b - a large shield (being worn) c - a helmet (being worn) d - a studded leather armor (being worn) e - a pair of leather gloves (being worn) f - a pair of low boots (being worn) Comestibles h - 4 food rations Scrolls j - 5 scrolls of healing k - 4 scrolls of mana l - 3 scrolls of phase door m - 2 scrolls of standard id n - a scroll of cure Spellbooks g - a spellbook of berserk Rings i - a ring of warning Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: double attacks You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 76 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 184 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 79% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 77% Implant drop chance was reduced to 88% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 290) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 68) The following skill became untrainable after a while: general combat (turn 39918) The following skill couldn't be trained before a certain turn number is reached: shield (turn 37485) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55125 Monster spawn increase reached its maximum at turn 170041 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 274050 The monster class that cannot be genocided was mimic The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: electro archer (freq bonus 12) The monster species that spawned more often: knight of the swan (freq bonus 8) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 12) The monster species that spawned more often: baby water dragon (freq bonus 18) The monster species that spawned more often: false mold (freq bonus 24) The monster species that spawned more often: complexer spendthrift double (freq bonus 6) The monster species that spawned more often: halberdier (freq bonus 3) The monster species that spawned more often: real aquatic hound (freq bonus 12) The monster species that spawned more often: greater evil elemental (freq bonus 32) The monster species that spawned more often: gnome uberwarrior (freq bonus 15) The monster species that spawned more often: mirror warp patch (freq bonus 12) The monster species that spawned more often: drey elf mummy (freq bonus 6) The monster species that spawned more often: null growth (freq bonus 24) The monster species that spawned more often: yellow faerie (freq bonus 3) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 30) The monster species that spawned more often: big zruty (freq bonus 12) The monster species that spawned more often: giant swamp dragonfly (freq bonus 12) The monster species that spawned more often: communicator separable (freq bonus 12) The monster species that spawned more often: Mephistopheles (freq bonus 12) The monster species that spawned more often: gangster (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 5) The monster trait that was more common: monsters that count as minion (freq bonus 5) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 12) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 3) The monster species that never randomly spawned: bramble growth The monster species that never randomly spawned: reaped squattest The monster species that never randomly spawned: shan The monster species that never randomly spawned: aroma lady The monster species that never randomly spawned: arcked curd The monster species that never randomly spawned: stockbroker inviable The monster species that never randomly spawned: crunchy colony The monster species that never randomly spawned: horror fish The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: hole mold The monster class that always generated with extra speed: piercer The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 27) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 2) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 13) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 52) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 20) Trap randomization happened for 1 in 823 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 1490 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were badly hallucinating (20) You were badly stunned (16) You were badly confused (26) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1463 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shaco, Ma Shin and Edda Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (439) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 115% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of mana (AHORA HE ENCONTRADO MUNICIONES) scroll of phase door (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of standard id (I CAN HAZ HP PLZ) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of extra healing (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of greater mana restoration (ELPHE MONATER) Spellbooks spellbook of berserk (satisfied) Rings ring of warning (intaglio) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (28 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.