Leeroy, lawful male albae Binder ------- -@....| ..f....| |.......| |.......| |.......| |........ --|-.---- [Leeroy the Exile] St14 Dx8 Co12 In11 Wi12 Ch11 BinAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # There is a wall in the way! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: double attacks You could not have this property extrinsically: slow digestion You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 240 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 56% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: matter spells (turn 10) The following skill became untrainable if you tried to train it too early: polymorphing (turn 256) The following skill became untrainable after a while: divination spells (turn 40238) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 44489) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15684 Monster spawn increase reached its maximum at turn 54198 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 753720 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: uncultured vining (freq bonus 15) The monster species that spawned more often: misapprehend aviatrix (freq bonus 27) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 28) The monster species that spawned more often: veil spirit (freq bonus 12) The monster species that spawned more often: magedoom eye (freq bonus 15) The monster species that spawned more often: mink (freq bonus 16) The monster species that spawned more often: tarantula (freq bonus 14) The monster species that spawned more often: lethe stalk (freq bonus 36) The monster species that spawned more often: Marie (freq bonus 14) The monster species that spawned more often: managemental suffixion (freq bonus 40) The monster species that spawned more often: sorrowful gouda (freq bonus 16) The monster species that spawned more often: cooling turret (freq bonus 14) The monster species that spawned more often: chaos shapechanger (freq bonus 6) The monster species that spawned more often: coalescence provincialism hewn (freq bonus 66) The monster species that spawned more often: Policeman Kommissioner (freq bonus 60) The monster species that spawned more often: golden warp patch (freq bonus 24) The monster species that spawned more often: wallpapering cooky (freq bonus 96) The monster species that spawned more often: irrupted pun (freq bonus 10) The monster species that spawned more often: exchanging shingly (freq bonus 14) The monster species that spawned more often: gorgochuck (freq bonus 30) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 12) The monster species that never randomly spawned: shock troll The monster species that never randomly spawned: refugee The monster species that never randomly spawned: sensei colony lichen The monster species that never randomly spawned: reshipper sudsed The monster species that never randomly spawned: meuniere immortally recoloring incoherently intermediatory The monster species that never randomly spawned: Gravity Kop The monster species that never randomly spawned: jonah flameproof algebraic The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: mediator The monster species that never randomly spawned: local rescinding maleficence The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 34) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 75) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 10) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 99) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 8) Trap randomization happened for 1 in 852 traps Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1250) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of mana (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of phase door (AURE ENTULUVA) scroll of standard id (BREATH WEAPON 1 USED) scroll of cure (SOFTFOUGHT DOT ORG) * scroll of extra healing (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of greater mana restoration (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.