Leeroy, lawful male albae Erdrick ----- ...-- ....| -....| |...k| -@...| .f....| .......-- -.------- [Leeroy the Young Boy] St14 Dx17 Co11 In10 Wi9 Ch7 ErdAlbMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC0 Exp1 T1 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. battle staff - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal quarterstaff that does relatively good damage but requires both hands. pair of sado maso gloves - This is a piece of armor. Color: cyan. Material: silver. Appearance: mirrored gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gloves that's like a mirror. Monsters that try to use their gaze on you will sometimes gaze at the gloves, keeping you safe from the effects. This pair of gloves causes fifty shades of grey. They provide low AC and low magic cancellation. pair of sado maso gloves - This is a piece of armor. Color: cyan. Material: silver. Appearance: mirrored gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gloves that's like a mirror. Monsters that try to use their gaze on you will sometimes gaze at the gloves, keeping you safe from the effects. This pair of gloves causes fifty shades of grey. They provide low AC and low magic cancellation. pair of sado maso gloves - This is a piece of armor. Color: cyan. Material: silver. Appearance: mirrored gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gloves that's like a mirror. Monsters that try to use their gaze on you will sometimes gaze at the gloves, keeping you safe from the effects. This pair of gloves causes fifty shades of grey. They provide low AC and low magic cancellation. anti caster cloak - This is a piece of armor. Color: gray. Material: arcanium. Appearance: colorfade cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak causes monsters to have no color. This cloak causes casting problems. It grants very good armor class and 3 points of magic cancellation. pair of stairwell stomping boots - This is a piece of armor. Color: gray. Material: silver. Appearance: battle boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Battle boots power up your kicks to do more damage. This footwear causes stairwells to be trapped. They provide very good AC and 6 points of magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} Armor b - a blessed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed rustproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - an uncursed +0 torch (730) (alternate weapon; not wielded) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 60% chance Wand drop chance was reduced to 92% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 66% Tool drop chance was reduced to 82% Food drop chance was reduced to 83% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: general combat (turn 32) The following skill became untrainable if you tried to train it too early: lance (turn 384) The following skill became untrainable after a while: lance (turn 41775) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 46720) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81242 Monster spawn increase reached its maximum at turn 238082 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4705202 The monster class that cannot be genocided was mimic The monster class that was spawned more often: zombie (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: slow force fungus (freq bonus 16) The monster species that spawned more often: army ant (freq bonus 18) The monster species that spawned more often: blowup doll (freq bonus 24) The monster species that spawned more often: brown force fungus (freq bonus 9) The monster species that spawned more often: scarlet force patch (freq bonus 4) The monster species that spawned more often: blizzard giant (freq bonus 36) The monster species that spawned more often: tear force patch (freq bonus 6) The monster species that spawned more often: cook (freq bonus 48) The monster species that spawned more often: The Alignment Thing (freq bonus 30) The monster species that spawned more often: lygrog (freq bonus 18) The monster species that spawned more often: formalin biometer hornet (freq bonus 14) The monster species that spawned more often: techno mold (freq bonus 4) The monster species that spawned more often: maud look-alike (freq bonus 18) The monster species that spawned more often: furious force fungus (freq bonus 9) The monster species that spawned more often: crimson force patch (freq bonus 10) The monster species that spawned more often: pullxorn (freq bonus 2) The monster species that spawned more often: nasty colony (freq bonus 6) The monster species that spawned more often: RNG Kriminologist (freq bonus 8) The monster species that spawned more often: water spirit (freq bonus 10) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 36) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster species that never randomly spawned: mirror warp patch The monster species that never randomly spawned: minor ogre The monster species that never randomly spawned: alien slug The monster species that never randomly spawned: ivory colony The monster species that never randomly spawned: amorphous fish The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: genin The monster species that never randomly spawned: jynx The monster species that never randomly spawned: demeter uncontrovertible The monster species that never randomly spawned: freemason grand chancellor The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 19) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 32) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 2) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 15) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 92) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 4) Trap randomization happened for 1 in 902 traps Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (324) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor anti caster cloak (colorfade cloak) sado maso gloves (mirrored gloves) stairwell stomping boots (battle boots) helmet (viking helmet) Scrolls scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (NHQDB ENTRY 2376) scroll of phase door (KOLLA OLPHILOGEMALA ACHEROIO) scroll of standard id (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of cure (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) * scroll of extra healing (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) * scroll of greater mana restoration (ELF EXPLODE WHEN FALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Erdrick... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.