Leeroy, lawful male albae Anachronist ------------ |..........| |......@...| +..@.......| ----------+- [Leeroy the Survivor] St12 Dx10 Co12 In13 Wi15 Ch11 AnaAlbMalLaw Dlvl:1 $1 HP19(19) Pw10(10) AC-3 Exp1 T38 Par Latest messages The jedi called Luke Skywalker the youngling swings his lightsaber at the newt. The jedi called Luke Skywalker the youngling just misses the newt. The jedi called Luke Skywalker the youngling swings his lightsaber at the newt. The jedi called Luke Skywalker the youngling misses the newt. The jedi called Luke Skywalker the youngling swings his lightsaber at the newt. The jedi called Luke Skywalker the youngling misses the newt. The newt misses. The jedi called Luke Skywalker the youngling swings his lightsaber at the newt. The jedi called Luke Skywalker the youngling hits the newt. The newt is killed! You still feel deathly sick. You can move again. What do you want to eat? [i or ?*] You swallow the little pink pill. You feel much worse. What do you want to eat? [i or ?*] You swallow the little pink pill. You feel drowsy... You still feel deathly sick. (3x) You die from your illness. Your inventory Weapons a - the uncursed +0 pistol named Ruth's Case Sign (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} Armor c - an uncursed +0 plasteel armor (being worn) {50} d - a cursed +0 T-shirt (being worn) {2} e - an uncursed +0 plasteel helm {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - 15 uncursed pills {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: polymorph control You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 92% Tool drop chance was reduced to 87% Food drop chance was reduced to 91% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: protection spells (turn 64) The following skill became untrainable if you tried to train it too early: healing spells (turn 156) The following skill became untrainable after a while: two-weapon combat (turn 64813) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 9226) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31666 Monster spawn increase reached its maximum at turn 127968 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1018554 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: quickling queen (freq bonus 28) The monster species that spawned more often: transmogrifying wifedom bateau (freq bonus 42) The monster species that spawned more often: freezer turret (freq bonus 36) The monster species that spawned more often: insane nine (freq bonus 24) The monster species that spawned more often: scarlet fungus (freq bonus 12) The monster species that spawned more often: agony worm (freq bonus 15) The monster species that spawned more often: Jorin (freq bonus 12) The monster species that spawned more often: dementor lord (freq bonus 96) The monster species that spawned more often: skeletal dragon (freq bonus 14) The monster species that spawned more often: lightning monster (freq bonus 42) The monster species that spawned more often: aggravated laser (freq bonus 24) The monster species that spawned more often: clap monster (freq bonus 60) The monster species that spawned more often: harharhar nymph (freq bonus 24) The monster species that spawned more often: skeletal lizard (freq bonus 21) The monster species that spawned more often: atmosphere slighter (freq bonus 12) The monster species that spawned more often: tamboura statutory (freq bonus 12) The monster species that spawned more often: dwarf cleric (freq bonus 28) The monster species that spawned more often: Undead Kaptain (freq bonus 12) The monster species that spawned more often: gevurah sephirah (freq bonus 5) The monster species that spawned more often: prowling dead potato (freq bonus 24) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 1) The monster species that never randomly spawned: gigaload turret The monster species that never randomly spawned: ghastly soul The monster species that never randomly spawned: surveillance comprehend raving nothing yid calmer The monster species that never randomly spawned: soft growth The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: gaffing argumentive The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: wumpus The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: purple mushroom The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 26) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 40) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 17) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 40) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 2) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 3304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 You were magic-protected You were paralyzed (-21) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having quad attacks (0) You had 1498 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (133) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (dark cloak) Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (PLEBHACK NOW WITH SAVESTATES) scroll of phase door (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of standard id (FALLOUT 4 IS DUMBED DOWN) scroll of cure (YKEN PACK) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (FOO BAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 baby mimics (1 created) 0 rock piercers (1 created) 0 sewer rats (3 created) 0 jedis (1 created) a newt 0 twens (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 5 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... You were poisoned in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 38 moves. Killer: bad pill You were level 1 with a maximum of 19 hit points when you were poisoned. You reached the 88th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 86 4 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 16 [20] 87 4 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 20 [20] *88 1 Leeroy-Ana-Alb-Mal-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad pill. 19 [19]