Leeroy, lawful male doppelganger Paladin -------+- |.....f@| |.......| |.......| |.......| --------- [Leeroy the Fighter of Law] St3 Dx10 Co12 In10 Wi6 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Leeroy, the doppelganger Paladin, welcome back to SlashEMExtended! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 93% Tool drop chance was reduced to 74% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: divination spells (turn 60) The following skill became untrainable if you tried to train it too early: scimitar (turn 936) The following skill became untrainable after a while: polymorphing (turn 49475) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 60454) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57420 Monster spawn increase reached its maximum at turn 442080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4612151 The monster class that cannot be genocided was grue The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: misleading administrating (freq bonus 6) The monster species that spawned more often: field mouse (freq bonus 12) The monster species that spawned more often: wreckful reassemble (freq bonus 6) The monster species that spawned more often: death sphere (freq bonus 9) The monster species that spawned more often: umbra patch (freq bonus 12) The monster species that spawned more often: ancient biblical dragon (freq bonus 3) The monster species that spawned more often: white midge (freq bonus 24) The monster species that spawned more often: borked gaunt (freq bonus 4) The monster species that spawned more often: stalking shrieker (freq bonus 12) The monster species that spawned more often: blue-red force fungus (freq bonus 6) The monster species that spawned more often: skeleton warrior (freq bonus 14) The monster species that spawned more often: dark shaman (freq bonus 15) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 16) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 7) The monster species that spawned more often: catechism ambushed (freq bonus 33) The monster species that spawned more often: gore patch (freq bonus 2) The monster species that spawned more often: GR (freq bonus 18) The monster species that spawned more often: tear ray (freq bonus 28) The monster species that spawned more often: whispering spirit (freq bonus 21) The monster species that spawned more often: neverwas (freq bonus 5) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster species that never randomly spawned: red frog The monster species that never randomly spawned: demobilize windblown glycoside zeitgeist reprieved The monster species that never randomly spawned: minor mist cloud The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: confusion trove The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: shoplifter pontoon dormer The monster species that never randomly spawned: knighting mine engender The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: viportex The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 11) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 12) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 5) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 94) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 4) Trap randomization happened for 1 in 936 traps Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having infravision (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (702) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (EUROVISION FARCE CONTEST) scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of phase door (INQUE COMUS) scroll of standard id (TSCHAEAUWIEAUW) scroll of cure (AS ISE DAT) * scroll of extra healing (RASH EM EXTENDED POISON IVY ROMP) * scroll of greater mana restoration (ALPHABET SOUP LETTER SALAD) Spellbooks spellbook of acid stream (wasteful) Rings ring of warning (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.