Leeroy, lawful male doppelganger Paladin ------- |d....- |@....| |.....| ------- [Leeroy the Fighter of Law] St4 Dx10 Co11 In9 Wi9 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of hold air - This is a spellbook. Color: white. Material: paper. Appearance: dull. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Allows you to survive without air for a while. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Wand drop chance was reduced to 75% Implant drop chance was reduced to 98% Potion drop chance was reduced to 56% Food drop chance was reduced to 79% Monster death drops spawned with only 96% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: scimitar (turn 2358) The following skill became untrainable after a while: missile weapons (turn 34821) The following skill couldn't be trained before a certain turn number is reached: mace (turn 63534) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47620 Monster spawn increase reached its maximum at turn 142741 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7204510 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: Celia (freq bonus 8) The monster species that spawned more often: biohazard crudely (freq bonus 24) The monster species that spawned more often: deep force gnome (freq bonus 14) The monster species that spawned more often: precontrived visaing (freq bonus 15) The monster species that spawned more often: corruptor (freq bonus 12) The monster species that spawned more often: card warp patch (freq bonus 33) The monster species that spawned more often: ruby growth (freq bonus 30) The monster species that spawned more often: sylph elemental (freq bonus 6) The monster species that spawned more often: masticating signora captaincy (freq bonus 5) The monster species that spawned more often: inflictable systematizing (freq bonus 48) The monster species that spawned more often: firebrate fungus (freq bonus 45) The monster species that spawned more often: multi-hued hound (freq bonus 48) The monster species that spawned more often: sinner (freq bonus 24) The monster species that spawned more often: mystic scarab (freq bonus 6) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 18) The monster species that spawned more often: stockbrokerage skinny (freq bonus 24) The monster species that spawned more often: poison prince (freq bonus 20) The monster species that spawned more often: hidden cockatrice (freq bonus 60) The monster species that spawned more often: pseudodragon (freq bonus 12) The monster species that spawned more often: fire beetle (freq bonus 18) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster species that never randomly spawned: tomorrow The monster species that never randomly spawned: acid smasher The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: chaotic hulk The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: elder mercurial dragon The monster species that never randomly spawned: mountain giant The monster species that never randomly spawned: Isshiki Tsuji the Magician The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 67) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 19) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 5) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 3) Trap randomization happened for 1 in 887 traps Next attribute increase check would have come at turn 100 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - hold air 5 elemental 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of phase door (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of standard id (ELF FIND HONEY SOMEWHERE) scroll of cure (JUFFO WUP) * scroll of extra healing (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of greater mana restoration (SLEXY ROBBER NYMPHETS 2018) Spellbooks spellbook of hold air (dull) Rings ring of warning (dilithium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.