Leeroy, lawful male doppelganger Paladin -------------- |...........@|8 |..........d.| |............| ------ ------- [Leeroy the Fighter of Law] St4 Dx11 Co11 In15 Wi13 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 76 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 69% chance Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 91% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 47% Implant drop chance was reduced to 91% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: body spells (turn 19) The following skill became untrainable if you tried to train it too early: high heels (turn 784) The following skill became untrainable after a while: scimitar (turn 57621) The following skill couldn't be trained before a certain turn number is reached: bow (turn 42787) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26007 Monster spawn increase reached its maximum at turn 179427 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1686420 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: Minator Lieutenant (freq bonus 8) The monster species that spawned more often: noxious warp fungus (freq bonus 8) The monster species that spawned more often: venomous spirit (freq bonus 10) The monster species that spawned more often: athena giant (freq bonus 12) The monster species that spawned more often: aquator (freq bonus 96) The monster species that spawned more often: weregiant (freq bonus 24) The monster species that spawned more often: mega vanishing point (freq bonus 30) The monster species that spawned more often: pestilent trove (freq bonus 28) The monster species that spawned more often: wobbling wisher (freq bonus 21) The monster species that spawned more often: knurling psalmist (freq bonus 120) The monster species that spawned more often: demagnetize pogroming credence (freq bonus 24) The monster species that spawned more often: depression mimic (freq bonus 10) The monster species that spawned more often: segfaulter (freq bonus 24) The monster species that spawned more often: camo rust monster (freq bonus 8) The monster species that spawned more often: orc spellsword (freq bonus 5) The monster species that spawned more often: steam drill (freq bonus 15) The monster species that spawned more often: five of hearts (freq bonus 28) The monster species that spawned more often: silly nymph (freq bonus 30) The monster species that spawned more often: motherfucker glass golem (freq bonus 12) The monster species that spawned more often: evil warrior (freq bonus 30) The monster trait that was more common: monsters from the Evil Variant (freq bonus 6) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 10) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 8) The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: doozer chlorpromazine The monster species that never randomly spawned: melanin snowfall The monster species that never randomly spawned: hellhole patch The monster species that never randomly spawned: porter octarine fungus The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: Kira Yoshinaka, bane of the Ako The monster species that never randomly spawned: gru The monster species that never randomly spawned: bugbear owner The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 398) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 16) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 10) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 2) Trap randomization happened for 1 in 349 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (black helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (PRATYAVAYAH) scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT) scroll of phase door (HEAVY ELF CANT FLEW) scroll of standard id (IAZNAB) scroll of cure (FUCKTHISGAME) * scroll of extra healing (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) * scroll of greater mana restoration (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) Spellbooks spellbook of resist poison (failed) Rings ring of warning (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.