Leeroy, lawful male doppelganger Paladin ################# #,,,,,,,,,,,@II,## #,#############,,,### #,# ##,,,` #,# ####, ------####,# |.....,,,,`# |....|##### |...%|## |....I,# |....|,## |..%.|,,# ------#,-----|-- #,|..(...| #|-......| ##|...<..| |......| -------- [Leeroy the Knightly Strider] St3 Dx10 Co14 In12 Wi11 Ch14 PalDopMalLaw Dlvl:5 $287 HP-9(100) Pw111(111) AC-1 Xp9/4289 Wt945/1470 T3942 Bli Latest messages [-1 -> 28] It bites you! [-5 -> 23] It misses. You hit it. It claws you! [-8 -> 15] Warning: HP low! It bites you! [-4 -> 11] Warning: HP low! It claws you! You hear the howling of the CwnAnnwn... [-3 -> 8] Warning: HP low! It claws you! [-7 -> 1] Warning: HP low! It bites you! You die... Your inventory Amulets T - a cursed amulet of restful sleep {0} Weapons a - the uncursed +2 long sword named Hangman's Smile (weapon in hand) {16} t - 52 uncursed +0 crossbow bolts {0} v - 3 uncursed +0 orcish spears {36} w - an uncursed +1 guisarme {32} z - an uncursed +0 long sword {16} E - a cursed +0 spear {12} F - an uncursed +0 arrow {0} G - 15 cursed +0 darts {0} K - an uncursed +0 crossbow {20} S - 6 uncursed +0 elven arrows {0} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} p - an uncursed +0 splint mail {160} B - an uncursed +0 elven cloak {4} Comestibles h - 2 uncursed food rations {0} r - 5 uncursed oranges {0} y - an uncursed partly eaten food ration {1} N - 2 uncursed apples {0} Scrolls k - 2 uncursed scrolls of healing {0} l - 3 uncursed scrolls of mana {0} m - 4 uncursed scrolls of phase door {0} x - an uncursed scroll of earth {0} A - an uncursed scroll of charging {0} R - a blessed scroll of healing {0} Spellbooks g - an uncursed spellbook of magic missile (0:-1) {0} Potions s - an uncursed finalized potion of gain energy {0} Q - an uncursed potion of enlightenment {0} Rings j - a ! uncursed ring of warning {0} u - a cursed -2 ring of gain dexterity {0} Wands n - an uncursed wand of slow monster (0:10) {0} C - an uncursed wand of polymorph (0:0) {0} D - an uncursed wand of striking (3:0) {0} I - an uncursed wand of striking (0:1) {0} O - an uncursed wand of bad luck (0:12) {0} Tools M - a * uncursed mirror {0} P - an uncursed large box {500} The large box is empty. Final attributes You were piously aligned Your alignment was 27 Your max alignment was 29 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 88% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 68% Monster death drops spawned with only 83% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: body spells (turn 106) The following skill became untrainable if you tried to train it too early: techniques (turn 442) The following skill became untrainable after a while: body armor (turn 28695) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 37054) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 60719 Monster spawn increase reached its maximum at turn 139610 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 656850 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: hell slinger (freq bonus 12) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 18) The monster species that spawned more often: grape jelly (freq bonus 12) The monster species that spawned more often: Berith (freq bonus 15) The monster species that spawned more often: indigo mushroom (freq bonus 36) The monster species that spawned more often: drunk (freq bonus 60) The monster species that spawned more often: adult orange dragon (freq bonus 36) The monster species that spawned more often: whickering dotard (freq bonus 64) The monster species that spawned more often: Warder Kriminologist (freq bonus 12) The monster species that spawned more often: slimy force patch (freq bonus 24) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 24) The monster species that spawned more often: Shield Archon (freq bonus 15) The monster species that spawned more often: giant pink rat (freq bonus 6) The monster species that spawned more often: isthmian lulling salivation (freq bonus 15) The monster species that spawned more often: antimagic turret (freq bonus 10) The monster species that spawned more often: wimple hibernator (freq bonus 20) The monster species that spawned more often: nether worm mass (freq bonus 12) The monster species that spawned more often: inka (freq bonus 5) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 12) The monster species that spawned more often: drying sheeney (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster species that never randomly spawned: baby glowing dragon The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: petty rabid rabbit The monster species that never randomly spawned: necromage The monster species that never randomly spawned: orange patch The monster species that never randomly spawned: magnetic fungus The monster species that never randomly spawned: magebane eye The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: improver creeper The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 37) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 16) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 30) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 35) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 10) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 10) Trap randomization happened for 1 in 536 traps Next attribute increase check would have come at turn 5520 Strength training was 46 Dexterity training was 13 Wisdom training was 26 Constitution training was 2 You were poison resistant You were blinded (8) You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having fire resistance (0) You were prevented from having acid resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1375 points of nutrition remaining You had polymorph control You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 266% Techniques known in the end Name Level Status turn undead 9X LIMIT(0) healing hands 9X LIMIT(744) shield bash 9X LIMIT(0) spirituality check 9X LIMIT(0) liquid leap 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(562) invoke deity 9 R LIMIT(1913) disarm 2 O LIMIT(0) Discoveries Amulets amulet of restful sleep (azure) Weapons guisarme (pruning hook) orcish spear (crude spear) elven arrow (runed arrow) Armor helmet (resounding helmet) leather gloves (boxing gloves) low boots (walking shoes) skullcap (mechanical helmet) elven cloak (faded pall) Scrolls scroll of healing (MI AKUS NEEEEEE) scroll of mana (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of phase door (ELL HUROZUNTEL WHOTISPECI) scroll of standard id (IDE BY 0) scroll of cure (DEBT) * scroll of extra healing (A WILD STEELIX APPEARED) * scroll of greater mana restoration (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll called scare monster (KEJU HIRWI) scroll of identify (PERFORATORUP AS SKY) scroll of create monster (GODFATHER OF ALL ROGUELIKES) scroll of earth (SASH EM EXTENDED OPENING DAY) scroll of charging (GET YOUR PET GIRL IN SLEX) Spellbooks spellbook of magic missile (dark green) Potions potion of full healing (humour) potion called confusion (mulberry) potion of speed (tasteless) potion of gain energy (dandelion) potion of enlightenment (brown) Rings ring of warning (oscillating) ring of gain dexterity (romantic) Wands wand of striking (motile) wand of polymorph (knobbed) wand of slow monster (iridium) wand of bad luck (doggy) Tools mirror (looking glass) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 330 times You killed 117 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (33 of 160) shield [Basic] (max Grand Master) (69 of 160) body armor [Basic] (max Expert) (35 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (36 of 160) searching [Unskilled] (max Expert) (12 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Master) (350 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (122 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...