Leeroy, lawful male doppelganger Paladin ### -@- ..f.. ------ [Leeroy the Fighter of Law] St5 Dx7 Co16 In9 Wi13 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 361 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 68% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: trident (turn 189) The following skill became untrainable if you tried to train it too early: mace (turn 125) The following skill became untrainable after a while: occult spells (turn 40095) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 65213) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44625 Monster spawn increase reached its maximum at turn 185025 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1886820 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: boa constrictor (freq bonus 24) The monster species that spawned more often: master evil dragon (freq bonus 12) The monster species that spawned more often: interhack horror (freq bonus 42) The monster species that spawned more often: hobbit sage (freq bonus 12) The monster species that spawned more often: eldritch growth (freq bonus 36) The monster species that spawned more often: little wild pig (freq bonus 18) The monster species that spawned more often: defoliator recreation (freq bonus 10) The monster species that spawned more often: luminescent colony (freq bonus 9) The monster species that spawned more often: undead dragon (freq bonus 18) The monster species that spawned more often: berried downloaded passe (freq bonus 12) The monster species that spawned more often: cash trap (freq bonus 7) The monster species that spawned more often: mountain nymph (freq bonus 8) The monster species that spawned more often: seven of diamonds (freq bonus 12) The monster species that spawned more often: revocable teared (freq bonus 30) The monster species that spawned more often: null patch (freq bonus 16) The monster species that spawned more often: big wand trove (freq bonus 84) The monster species that spawned more often: bong colic demimondaine (freq bonus 10) The monster species that spawned more often: perambulated interchangeable (freq bonus 42) The monster species that spawned more often: water force fungus (freq bonus 48) The monster species that spawned more often: rat snake (freq bonus 15) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: Janine The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: bright white patch The monster species that never randomly spawned: creeping credits The monster species that never randomly spawned: greater water elemental The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: nether ki-rin The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: eye of the unknown god The monster species that never randomly spawned: leggy chauffer The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 30) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 18) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 26) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 15) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 14) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Trap randomization happened for 1 in 701 traps Next attribute increase check would have come at turn 1065 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having invisibility (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (plumed helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (SPLASH EM EXTENDED POOL PARTY) scroll of mana (ELBIB YLOH) scroll of phase door (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of standard id (SWEET FEET) scroll of cure (POTESTAS) * scroll of extra healing (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) * scroll of greater mana restoration (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Spellbooks spellbook of enchant weapon (colorglad) Rings ring of warning (beryl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.