Leeroy, lawful male doppelganger Paladin ------ |.....F# |.....@- .....d... |.......... |............ |....$.......| -------------- [Leeroy the Fighter of Law] St4 Dx11 Co16 In8 Wi11 Ch9 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of acquirement - This is a spellbook. Color: bright magenta. Material: paper. Appearance: clueless. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A powerful spell that allows you to acquire an item; you can choose the class, but not the exact item. It will drain up to 100 max HP and Pw and permanently reduce some of your stats by 1 though. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 82% chance Weapon drop chance was reduced to 78% Armor drop chance was reduced to 91% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: protection spells (turn 39) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 4050) The following skill became untrainable after a while: scimitar (turn 13755) The following skill couldn't be trained before a certain turn number is reached: searching (turn 26249) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65031 Monster spawn increase reached its maximum at turn 118832 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 501510 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: dark green sentai (freq bonus 24) The monster species that spawned more often: purple growth (freq bonus 4) The monster species that spawned more often: filthy guttersnipe (freq bonus 16) The monster species that spawned more often: undead samurai (freq bonus 4) The monster species that spawned more often: US presidential election loser (freq bonus 10) The monster species that spawned more often: brass golem (freq bonus 12) The monster species that spawned more often: cretinized drippy flump (freq bonus 21) The monster species that spawned more often: desert stalk (freq bonus 36) The monster species that spawned more often: invagination blockhead (freq bonus 2) The monster species that spawned more often: continent centaur (freq bonus 6) The monster species that spawned more often: master light wall (freq bonus 8) The monster species that spawned more often: himalayan informatively (freq bonus 2) The monster species that spawned more often: double-edge beetle (freq bonus 24) The monster species that spawned more often: often overcooked taffrail (freq bonus 40) The monster species that spawned more often: undead school fish (freq bonus 6) The monster species that spawned more often: carom equinely (freq bonus 3) The monster species that spawned more often: fat asshole (freq bonus 6) The monster species that spawned more often: invalidate rehandled (freq bonus 8) The monster species that spawned more often: conscious colony (freq bonus 10) The monster species that spawned more often: giant brown bear (freq bonus 20) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 14) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: sand tide The monster species that never randomly spawned: secured premium The monster species that never randomly spawned: ransomable psychoanalyst The monster species that never randomly spawned: autoimmunizing juster odorant The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: jollifying glasswork The monster species that never randomly spawned: plasma colony The monster species that never randomly spawned: corpulent gal The monster species that never randomly spawned: greedily authenticator The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 171) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 12) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 16) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Trap randomization happened for 1 in 801 traps Trap difficulty was increased by 96 Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (582) You survived Spells known in the end Name Level Category Fail Memory a - acquirement 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (YOU HAVE BEEN VIOLATED) scroll of mana (SMUTT RIOT ZINEFAG) scroll of phase door (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of standard id (BUSTER HYMEN) scroll of cure (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) * scroll of extra healing (TUFFA YUF) * scroll of greater mana restoration (DZIEWCZYNKA ZAMOCZENIA) Spellbooks spellbook of acquirement (clueless) Rings ring of warning (grindstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.