Leeroy, lawful male doppelganger Paladin -------- |f...... |@.....| +......| -------- [Leeroy the Fighter of Law] St9 Dx9 Co9 In6 Wi9 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 87% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 97% Armor drop chance was reduced to 91% Tool drop chance was reduced to 78% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: hammer (turn 47) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 64) The following skill became untrainable after a while: boomerang (turn 13780) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 29731) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68196 Monster spawn increase reached its maximum at turn 152001 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 15630303 The monster class that cannot be genocided was grue The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: RNG ray (freq bonus 10) The monster species that spawned more often: cook islander (freq bonus 48) The monster species that spawned more often: thief (freq bonus 3) The monster species that spawned more often: dark elven priest (freq bonus 9) The monster species that spawned more often: glowing colony (freq bonus 2) The monster species that spawned more often: giant cave bear (freq bonus 8) The monster species that spawned more often: opal warp patch (freq bonus 6) The monster species that spawned more often: torment worm (freq bonus 6) The monster species that spawned more often: giant chameleon (freq bonus 12) The monster species that spawned more often: poesy british (freq bonus 8) The monster species that spawned more often: fleeing annoyer (freq bonus 18) The monster species that spawned more often: lava nymph (freq bonus 16) The monster species that spawned more often: leveling trove (freq bonus 9) The monster species that spawned more often: mithril smasher (freq bonus 6) The monster species that spawned more often: vampire spawn (freq bonus 6) The monster species that spawned more often: synaptic dismaying (freq bonus 6) The monster species that spawned more often: mutated undead potato (freq bonus 3) The monster species that spawned more often: nondescript colony (freq bonus 90) The monster species that spawned more often: voracious force bee (freq bonus 12) The monster species that spawned more often: secluded colony (freq bonus 10) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 12) The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: gluing blob The monster species that never randomly spawned: pseudo lodestone putter The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: Lisa The monster species that never randomly spawned: knickknack involute The monster species that never randomly spawned: hammer deva The monster species that never randomly spawned: ice nymph The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 15) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 76) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 484) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 19) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 1) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 1055 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of mana (FASTINTERRUPTREQUESTHACK) scroll of phase door (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of standard id (THERE ARE MORE BUGS) scroll of cure (BLESSED GENOCIDE) * scroll of extra healing (LOOKIE WHAT I FOUND) * scroll of greater mana restoration (GNIK SISI VLE) Spellbooks spellbook of cure sickness (conspiratory) Rings ring of warning (jacinth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.