Leeroy, lawful male doppelganger Paladin ----- --...$- |.d@..| |.....| |.....| --...-- ----- [Leeroy the Fighter of Law] St6 Dx10 Co13 In6 Wi15 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 95% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 63% Monster death drops spawned with only 95% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: riding (turn 32) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 253) The following skill became untrainable after a while: healing spells (turn 63225) The following skill couldn't be trained before a certain turn number is reached: bow (turn 56892) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56674 Monster spawn increase reached its maximum at turn 158012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 514976 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: overrun chicken (freq bonus 16) The monster species that spawned more often: petty kop kaptain (freq bonus 8) The monster species that spawned more often: remorse yellowly (freq bonus 3) The monster species that spawned more often: Officer Jenny (freq bonus 3) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 4) The monster species that spawned more often: small door permamimic (freq bonus 30) The monster species that spawned more often: bland boomer (freq bonus 4) The monster species that spawned more often: adult green dragon (freq bonus 8) The monster species that spawned more often: escarping provocateur (freq bonus 4) The monster species that spawned more often: fliction trove (freq bonus 8) The monster species that spawned more often: firebrate colony (freq bonus 10) The monster species that spawned more often: djinn elemental (freq bonus 2) The monster species that spawned more often: giant brown bat (freq bonus 8) The monster species that spawned more often: giant albatross (freq bonus 12) The monster species that spawned more often: Jumbo the Elephant (freq bonus 12) The monster species that spawned more often: moldy admonisher (freq bonus 28) The monster species that spawned more often: taker patch (freq bonus 96) The monster species that spawned more often: quartz crasher (freq bonus 60) The monster species that spawned more often: biorythmic finmark (freq bonus 6) The monster species that spawned more often: hound of Tindalos (freq bonus 48) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: retarded golem The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: drollest sixth The monster species that never randomly spawned: green dragon worm The monster species that never randomly spawned: navy colony The monster species that never randomly spawned: flying fungus The monster species that never randomly spawned: columbium confectioner foretell The monster species that never randomly spawned: apocrypha haplessly The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: rudder pictorially The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 42) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 21) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 14) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 20) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 5) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 25) Trap randomization happened for 1 in 383 traps Next attribute increase check would have come at turn 3546 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1081) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (great helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (NHQDB ENTRY 2376) scroll of mana (SEXY BUTT CHEEKS) scroll of phase door (GINOH DIVAD) scroll of standard id (NO TNILCYR ALLIK) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of extra healing (HALP WHY AM I SO BAD) * scroll of greater mana restoration (ERIKISEPHEARARACHARAPHTHISKERA) Spellbooks spellbook of cure hallucination (far away) Rings ring of warning (rhodonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.