Leeroy, lawful male doppelganger Paladin -------+----- ............| |...........| |...........| |...........| |...........| |$d@........| ------------- [Leeroy the Fighter of Law] St4 Dx6 Co12 In7 Wi10 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of create monster (0:5) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickopathy You could not have this property intrinsically: technicality Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 84% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: general combat (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 1998) The following skill became untrainable after a while: boomerang (turn 59769) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 30824) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 105000 Monster spawn increase reached its maximum at turn 259650 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1404648 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: poison creeper (freq bonus 72) The monster species that spawned more often: dust devil (freq bonus 20) The monster species that spawned more often: economizing pierced (freq bonus 33) The monster species that spawned more often: rothe (freq bonus 18) The monster species that spawned more often: nether fungus (freq bonus 12) The monster species that spawned more often: vampire ogre (freq bonus 36) The monster species that spawned more often: fractured xorn (freq bonus 15) The monster species that spawned more often: blue-green colony (freq bonus 24) The monster species that spawned more often: gloomiest stretch (freq bonus 80) The monster species that spawned more often: werewinterstiletto (freq bonus 24) The monster species that spawned more often: carrion bird (freq bonus 36) The monster species that spawned more often: microfilmed pulque (freq bonus 18) The monster species that spawned more often: teal spore (freq bonus 12) The monster species that spawned more often: navy warp patch (freq bonus 80) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 16) The monster species that spawned more often: blaster disintegrator (freq bonus 120) The monster species that spawned more often: sprigling (freq bonus 10) The monster species that spawned more often: red dragonfly (freq bonus 288) The monster species that spawned more often: improvise plateau moonstone (freq bonus 12) The monster species that spawned more often: tear ray (freq bonus 21) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: helper zombie The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: real dark hound The monster species that never randomly spawned: animated block-heeled combat boot The monster species that never randomly spawned: pile of airport coins The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: complainant saintly overargumentative The monster species that never randomly spawned: cursed colony The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 32) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 8) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 27) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 4) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 1) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (formula one helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (GINOH DIVAD) scroll of mana (SUCCOTASH EM EXTENDED LOONY TOON) scroll of phase door (MUMAK R34) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (ABRA KA DABRA) * scroll of extra healing (ROOT CANAL THERAPY) * scroll of greater mana restoration (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) Spellbooks spellbook of create monster (transient) Rings ring of warning (scarab) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.