Leeroy, lawful male doppelganger Paladin -.------ |......| +.....f| |.....@| |..F.$.+ -------- [Leeroy the Fighter of Law] St7 Dx11 Co12 In11 Wi13 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: slow digestion You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 97% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 90% Tool drop chance was reduced to 89% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 15) The following skill became untrainable if you tried to train it too early: crossbow (turn 96) The following skill became untrainable after a while: matter spells (turn 48446) The following skill couldn't be trained before a certain turn number is reached: trident (turn 42324) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53172 Monster spawn increase reached its maximum at turn 183350 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3591365 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: counterbalancing trademarking (freq bonus 10) The monster species that spawned more often: Sueschen's combat boot (freq bonus 20) The monster species that spawned more often: eternal light (freq bonus 8) The monster species that spawned more often: frost beast (freq bonus 16) The monster species that spawned more often: armed snake (freq bonus 4) The monster species that spawned more often: indigo mushroom (freq bonus 6) The monster species that spawned more often: dream vortex (freq bonus 12) The monster species that spawned more often: growing tyrannosaurus (freq bonus 2) The monster species that spawned more often: nighthunter (freq bonus 6) The monster species that spawned more often: thieg (freq bonus 24) The monster species that spawned more often: illithid larva (freq bonus 10) The monster species that spawned more often: bustler stoppage roomed tickling (freq bonus 3) The monster species that spawned more often: arc bug (freq bonus 14) The monster species that spawned more often: assembling skipperage (freq bonus 24) The monster species that spawned more often: dwarven wizard (freq bonus 6) The monster species that spawned more often: traitor (freq bonus 12) The monster species that spawned more often: petty giant boar (freq bonus 8) The monster species that spawned more often: susuwatari (freq bonus 18) The monster species that spawned more often: snow tiger (freq bonus 6) The monster species that spawned more often: old blue dragon (freq bonus 8) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: mitigator upturn The monster species that never randomly spawned: misnomer packet The monster species that never randomly spawned: stereoscopically oviparity The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: inflictable systematizing The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: outback centerpiece The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 24) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 24) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 14) The RNG hath decreed that this item was generated more often: death (long, freq bonus 57) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 20) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 10) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 15) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 14) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 42) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 5) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Trap randomization happened for 1 in 966 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 72% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (formula one helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (SECTUM SEMPRA) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of cure (THAI MASSAGE IS BETTER THAN SEX) * scroll of extra healing (EDGE PROTECTION) * scroll of greater mana restoration (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Spellbooks spellbook of enlighten (striped) Rings ring of warning (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.