Leeroy, lawful male doppelganger Paladin ### |@# --# [Leeroy the Fighter of Law] St5 Dx12 Co17 In10 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: numbopathy You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 58% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 86% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 64% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: healing spells (turn 6) The following skill became untrainable if you tried to train it too early: short sword (turn 143) The following skill became untrainable after a while: body spells (turn 45160) The following skill couldn't be trained before a certain turn number is reached: lance (turn 42851) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47026 Monster spawn increase reached its maximum at turn 110751 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5621763 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: great wyrm of perplexity (freq bonus 12) The monster species that spawned more often: foolishly nonspecialized (freq bonus 9) The monster species that spawned more often: tatarigami (freq bonus 4) The monster species that spawned more often: evil laser (freq bonus 36) The monster species that spawned more often: opal force patch (freq bonus 21) The monster species that spawned more often: Nico (freq bonus 8) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 30) The monster species that spawned more often: pirate devil (freq bonus 5) The monster species that spawned more often: omochi beast (freq bonus 3) The monster species that spawned more often: piercoid (freq bonus 15) The monster species that spawned more often: frightening creep (freq bonus 8) The monster species that spawned more often: rogue hireling (freq bonus 5) The monster species that spawned more often: warrior changed (freq bonus 30) The monster species that spawned more often: atomic turret (freq bonus 28) The monster species that spawned more often: large amulet trove (freq bonus 6) The monster species that spawned more often: outage brightened (freq bonus 10) The monster species that spawned more often: bikojuumo (freq bonus 16) The monster species that spawned more often: Grigori (freq bonus 8) The monster species that spawned more often: elf-lord (freq bonus 4) The monster species that spawned more often: albino spore (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster species that never randomly spawned: redditor The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: ice spirit The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: wereprostituteshoe The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: pellet warrior The monster species that never randomly spawned: colluded warp fungus The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 22) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 19) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 16) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 15) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 121) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 5) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 21) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 1) Trap randomization happened for 1 in 886 traps Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (TRAINRIDING LIKE A HOBO) scroll of phase door (LETS PLAY NETHACK) scroll of standard id (GNAY GNIY) scroll of cure (MORAL IS RISED WITH PRAS) * scroll of extra healing (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) * scroll of greater mana restoration (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Spellbooks spellbook of finger of death (mysterious) Rings ring of warning (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.