Leeroy, lawful male lich Paladin -----+-- |....h.| |f...... |@.....| +....$.. -------- [Leeroy the Fighter of Law] St4 Dx6 Co11 In11 Wi10 Ch6 PalLicMalLaw Dlvl:1 $0 HP21(21) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male lich Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: hallu party You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 73 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 75% Potion drop chance was reduced to 81% Armor drop chance was reduced to 62% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: body spells (turn 9) The following skill became untrainable if you tried to train it too early: matter spells (turn 45) The following skill became untrainable after a while: elemental spells (turn 24082) The following skill couldn't be trained before a certain turn number is reached: bow (turn 66151) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60369 Monster spawn increase reached its maximum at turn 234399 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1968714 The monster class that cannot be genocided was rodent The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: undead lich (freq bonus 6) The monster species that spawned more often: redundant terminator (freq bonus 8) The monster species that spawned more often: old cyan dragon (freq bonus 16) The monster species that spawned more often: stethoscopic colorable (freq bonus 20) The monster species that spawned more often: yellow slugging (freq bonus 12) The monster species that spawned more often: sliding troll (freq bonus 10) The monster species that spawned more often: teleretriever (freq bonus 48) The monster species that spawned more often: thermonuclear prizefighter (freq bonus 12) The monster species that spawned more often: ice animal (freq bonus 16) The monster species that spawned more often: preconditioned avengingly expedient (freq bonus 14) The monster species that spawned more often: grandmaster colony lichen (freq bonus 24) The monster species that spawned more often: gray seraphon (freq bonus 8) The monster species that spawned more often: adulterant tercel (freq bonus 24) The monster species that spawned more often: punk giant (freq bonus 36) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 8) The monster species that spawned more often: duam xnaht agent (freq bonus 16) The monster species that spawned more often: diapason ungainly buckbean parochially quibble (freq bonus 36) The monster species that spawned more often: sight (freq bonus 10) The monster species that spawned more often: Olog-hai pounder (freq bonus 8) The monster species that spawned more often: master blood dragon (freq bonus 30) The monster trait that was more common: monsters that make chicken sounds (freq bonus 5) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster species that never randomly spawned: fiendish prick The monster species that never randomly spawned: hildaunt The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: flying fungus The monster species that never randomly spawned: split draconian The monster species that never randomly spawned: gray slayer The monster species that never randomly spawned: shined contractual The monster species that never randomly spawned: pegachuck The monster species that never randomly spawned: sportier civilly The monster species that never randomly spawned: Eclavdra The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 31) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 74) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 30) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 19) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 4) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 2) Trap randomization happened for 1 in 861 traps Next attribute increase check would have come at turn 2993 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from hallu partying (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (997) You survived Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 500% b - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (green bowel) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of mana (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of phase door (JE SUIS COVFEFE) scroll of standard id (CLITUS DISCUS) scroll of cure (SCHELLENOE KONTENOE) * scroll of extra healing (PHOL ENDE WODAN) * scroll of greater mana restoration (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) Spellbooks spellbook of solar beam (striped) spellbook of summon undead (emanating) Rings ring of warning (mesoleather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.