Leeroy, lawful male lycanthropic Paladin ------- k...<.| |...{.| |..&..| k...@d| ---.--- [Leeroy the Fighter of Law] St6 Dx5 Co13 In11 Wi8 Ch10 PalLycMalLaw Dlvl:2 $24 HP-1(12) Pw4(23) AC5 Exp1 T91 Latest messages You lack the energy to send forth a call for help! You need at least 20! Unknown command ' '. You displaced your wolf. The water demon hits you! [-1 -> 4] The water demon claws you! [-1 -> 3] The water demon bites you! [-1 -> 2] Warning: HP low! You miss the water demon. The water demon hits you! [-1 -> 2] Warning: HP low! The water demon claws you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The water demon bites you! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles h - 4 uncursed tripe rations {0} Scrolls k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} Rings i - an uncursed ring of warning {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: drain resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 164 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 71% Wand drop chance was reduced to 83% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 98% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: divination spells (turn 56) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 5) The following skill became untrainable after a while: scimitar (turn 9179) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 85275) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39225 Monster spawn increase reached its maximum at turn 180615 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 274622 The monster class that cannot be genocided was snake The monster class that was spawned more often: ghost (freq bonus 6) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: fonder cometh repairable (freq bonus 9) The monster species that spawned more often: Galadriel (freq bonus 24) The monster species that spawned more often: Miss Being Moose (freq bonus 78) The monster species that spawned more often: egokraken (freq bonus 88) The monster species that spawned more often: warty force patch (freq bonus 14) The monster species that spawned more often: outcast farcical prof sterilization (freq bonus 11) The monster species that spawned more often: elder blue dragon (freq bonus 16) The monster species that spawned more often: telepathically pearl (freq bonus 8) The monster species that spawned more often: yes yes (freq bonus 27) The monster species that spawned more often: baby orange dragon (freq bonus 18) The monster species that spawned more often: werecoins (freq bonus 42) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 21) The monster species that spawned more often: fantastic xan (freq bonus 28) The monster species that spawned more often: hateful soul (freq bonus 10) The monster species that spawned more often: frenzied ice spawn (freq bonus 32) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 28) The monster species that spawned more often: water lady (freq bonus 14) The monster species that spawned more often: executrix archaeologically hollowware leprose (freq bonus 16) The monster species that spawned more often: Katrin's combat boot (freq bonus 20) The monster species that spawned more often: novel mold (freq bonus 11) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 12) The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: unpredictably cognised The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: tantalized restrictionism The monster species that never randomly spawned: sawteeth complexer The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: depowered force patch The monster species that never randomly spawned: perambulated interchangeable The monster species that never randomly spawned: gnome queen The monster species that never randomly spawned: hidden water nymph The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 47) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 18) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 84) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 10) Trap randomization happened for 1 in 254 traps Next attribute increase check would have come at turn 305 Strength training was 6 Dexterity training was 1 Wisdom training was 4 Constitution training was 2 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having stealth (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1354 points of nutrition remaining You regenerated You were a werewolf You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (318) You are dead Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) healing hands 1X LIMIT(0) shield bash 1X LIMIT(0) spirituality check 1X LIMIT(0) eviscerate 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (PONUS MOSTAS) scroll of mana (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of phase door (PLEBHACK NOW WITH SAVESTATES) scroll of standard id (WATERFALL MUSHROOM CLIMB) scroll of cure (ZARRO BOOGS) * scroll of extra healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of greater mana restoration (HM MINUS 1R) Spellbooks spellbook of acidshield (left-handed) Rings ring of warning (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (23 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...