Leeroy, lawful male turtle Paladin -+- ---- |....@.| |....d.| |......| -------- [Leeroy the Fighter of Law] St6 Dx8 Co6 In9 Wi8 Ch13 PalTurMalLaw Dlvl:1 $0 HP23(23) Pw21(21) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male turtle Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 49% Tool drop chance was reduced to 87% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: matter spells (turn 13) The following skill became untrainable if you tried to train it too early: attack spells (turn 190) The following skill became untrainable after a while: body spells (turn 27266) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 32319) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44936 Monster spawn increase reached its maximum at turn 76546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1635491 The monster class that cannot be genocided was dragon The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: nether ghost (freq bonus 6) The monster species that spawned more often: dull colony (freq bonus 10) The monster species that spawned more often: darth dragon (freq bonus 24) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 15) The monster species that spawned more often: kiboad (freq bonus 10) The monster species that spawned more often: mithril penetrator (freq bonus 12) The monster species that spawned more often: abnormal Olog-hai (freq bonus 6) The monster species that spawned more often: own smoke (freq bonus 6) The monster species that spawned more often: checker grue (freq bonus 4) The monster species that spawned more often: undead snake (freq bonus 8) The monster species that spawned more often: taker stalk (freq bonus 42) The monster species that spawned more often: ember colossus (freq bonus 9) The monster species that spawned more often: dark gray warp fungus (freq bonus 8) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 4) The monster species that spawned more often: blood knight (freq bonus 15) The monster species that spawned more often: bastard elemental (freq bonus 3) The monster species that spawned more often: staph ignite chippewa hosting (freq bonus 6) The monster species that spawned more often: super-old guy (freq bonus 4) The monster species that spawned more often: clay stalk (freq bonus 6) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 8) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster species that never randomly spawned: star dragon The monster species that never randomly spawned: shounan funamushi The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: giant child The monster species that never randomly spawned: jackal The monster species that never randomly spawned: nether patch The monster species that never randomly spawned: microfilming bailsmen The monster species that never randomly spawned: brass dragon The monster species that never randomly spawned: chuckling star The monster species that never randomly spawned: Warder Kriminologist The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 13) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 77) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 10) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 2) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 5) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 48) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 3) Trap randomization happened for 1 in 743 traps Next attribute increase check would have come at turn 754 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having dimmopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could swim You could breathe water You had full nutrients You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Armor helmet (translucent helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (CONFIG SYS) scroll of mana (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (EDUCATION WHATS THAT) * scroll of extra healing (JUMP OFF A BRIDGE) * scroll of greater mana restoration (LIZARDS LOOKING LIKE LEPRECHAUNS) Spellbooks spellbook of restore ability (wrinkled) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.