Leeroy, lawful male doppelganger Paladin 8 ------ .....--- -....d| |....@. |.....| -.....| .....--- ------ [Leeroy the Fighter of Law] St8 Dx13 Co13 In7 Wi7 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of elemental minion - This is a spellbook. Color: white. Material: paper. Appearance: spotted. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. At the cost of some maximum health, this spell tries to create a tame elemental being to fight alongside you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: reflection You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 251 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 97% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 91% Armor drop chance was reduced to 90% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: crossbow (turn 92) The following skill became untrainable if you tried to train it too early: short sword (turn 84) The following skill became untrainable after a while: riding (turn 46787) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 64767) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 89791 Monster spawn increase reached its maximum at turn 119865 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1126426 The monster class that cannot be genocided was ghost The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: touch stationed tm (freq bonus 10) The monster species that spawned more often: sheep (freq bonus 18) The monster species that spawned more often: undead psion (freq bonus 3) The monster species that spawned more often: Scotland Yard special agent (freq bonus 14) The monster species that spawned more often: Amelje's sandal (freq bonus 6) The monster species that spawned more often: Thorwald (freq bonus 16) The monster species that spawned more often: American black rat (freq bonus 4) The monster species that spawned more often: arcade scrub (freq bonus 39) The monster species that spawned more often: nether ki-rin (freq bonus 14) The monster species that spawned more often: x3 jelly (freq bonus 10) The monster species that spawned more often: black lizard (freq bonus 18) The monster species that spawned more often: numb trove (freq bonus 14) The monster species that spawned more often: death metal drummer (freq bonus 12) The monster species that spawned more often: unrepentant undead (freq bonus 18) The monster species that spawned more often: chummier dybbuk (freq bonus 42) The monster species that spawned more often: freeze (freq bonus 5) The monster species that spawned more often: gimple nymph (freq bonus 12) The monster species that spawned more often: patched colony lichen (freq bonus 5) The monster species that spawned more often: young adult water dragon (freq bonus 21) The monster species that spawned more often: alpinist stardust (freq bonus 20) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: porter xorn permamimic The monster species that never randomly spawned: edgy fungus The monster species that never randomly spawned: pale soul The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: hill sliant The monster species that never randomly spawned: clock forest snake The monster species that never randomly spawned: Sleipnir The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: runt The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 57) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 308) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Trap randomization happened for 1 in 961 traps Next attribute increase check would have come at turn 615 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (964) You survived Spells known in the end Name Level Category Fail Memory a - elemental minion 8 elemental 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of mana (FORGETABOUTIT) scroll of phase door (6 TIME) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (YOU AINT GETTING OUT OF HERE ALIVE) * scroll of extra healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) * scroll of greater mana restoration (EDEVESH HANAGASH) Spellbooks spellbook of elemental minion (spotted) Rings ring of warning (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.