Leeroy, lawful female suxxor Dunmer ---------------- |).......@.B...| ...............| |..............| .........(.....| ---------------- [Leeroy the Radical Elf] St17 Dx13 Co18 In7 Wi12 Ch6 DunSuxFemLaw Dlvl:1 $0 HP24(24) Pw14(14) AC8 Exp1 T8 Latest messages # You need a blade to use this technique. Doing so allows you to severely hurt an adjacent non-headless monster; high technique levels sometimes even allow you to instakill the monster. Use this technique? [yn] (n) In what direction? [hykulnjb><] Things may be going badly, but that's extreme. b - an uncursed +2 dark elven bow (weapon in hands) {12}. a - a blessed +2 dark elven dagger (alternate weapon; not wielded) {4}. In what direction? [hykulnjb><] Cliff Racer picks up a gold piece {0}. In what direction? [hykulnjb><] (2x) You shoot 2 dark elven arrows. In what direction? [hykulnjb><] # You see here a wanted amulet {0}. i - a wanted amulet {0}. What do you want to put on? [i or ?*] You are suddenly very feminine! The amulet disintegrates! You are Leeroy, a lawful female suxxor Dunmer. HP: 24 (max 24) Pw 14 (max 14) AC 8 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 64% chance Ring drop chance was reduced to 88% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 56% Tool drop chance was reduced to 80% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: high heels (turn 40) The following skill became untrainable if you tried to train it too early: sexy flats (turn 75) The following skill became untrainable after a while: pick-axe (turn 30278) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 82373) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 65991 Monster spawn increase reached its maximum at turn 222338 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 769695 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: brown sentai (freq bonus 10) The monster species that spawned more often: petty Uruk-hai (freq bonus 18) The monster species that spawned more often: great black wyrm (freq bonus 28) The monster species that spawned more often: personifying thirteenth (freq bonus 36) The monster species that spawned more often: unknown woman (freq bonus 27) The monster species that spawned more often: cat (freq bonus 42) The monster species that spawned more often: Katrin's combat boot (freq bonus 15) The monster species that spawned more often: unhealthy mushroom (freq bonus 8) The monster species that spawned more often: disenchanter growth (freq bonus 12) The monster species that spawned more often: toner noncom (freq bonus 6) The monster species that spawned more often: wooden growth (freq bonus 12) The monster species that spawned more often: Haejin, the Enigma (freq bonus 12) The monster species that spawned more often: undead transvestite (freq bonus 10) The monster species that spawned more often: legion devil zapper (freq bonus 36) The monster species that spawned more often: falling warp patch (freq bonus 18) The monster species that spawned more often: great golden dragon (freq bonus 16) The monster species that spawned more often: schoolchildren stalemated (freq bonus 21) The monster species that spawned more often: jamclamper (freq bonus 24) The monster species that spawned more often: petro spore (freq bonus 12) The monster species that spawned more often: large tool trove (freq bonus 27) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: bronze dragon worm The monster species that never randomly spawned: flame archer The monster species that never randomly spawned: uncultured vining The monster species that never randomly spawned: agate stalk The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: undead amazon The monster species that never randomly spawned: florally clept dispute The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: formatting daemon The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 18) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 2) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 20) Trap randomization happened for 1 in 854 traps Next attribute increase check would have come at turn 623 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1493 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (74) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (wanted) Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (persian boots) * elven cloak (faded pall) Scrolls scroll of healing (WANNA UNDRESS PALE NIGHT) scroll of mana (WOPAK) scroll of phase door (PNLS DTH) scroll of standard id (THX 1138) scroll of cure (PENDERFYNIAD ANGHYWIR) * scroll of extra healing (THE ENEMY RUN AWAY BY BELLOW) * scroll of greater mana restoration (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.