Leeroy, lawful male doppelganger Paladin ------ |d@..| |....| |....| |$.P.. |....| |....| |.... ------ Z [Leeroy the Fighter of Law] St9 Dx12 Co12 In9 Wi12 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 124 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 61% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 95% Armor drop chance was reduced to 91% Tool drop chance was reduced to 91% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: riding (turn 287) The following skill became untrainable if you tried to train it too early: paddle (turn 45) The following skill became untrainable after a while: axe (turn 79198) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 74512) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52030 Monster spawn increase reached its maximum at turn 127006 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2911230 The monster class that cannot be genocided was trove The monster class that was spawned more often: gremlin (freq bonus 8) The monster species that spawned more often: %s secret car (freq bonus 24) The monster species that spawned more often: semi-novice rogue (freq bonus 12) The monster species that spawned more often: error (freq bonus 30) The monster species that spawned more often: zombocat (freq bonus 30) The monster species that spawned more often: blood fly (freq bonus 20) The monster species that spawned more often: speedhack horror (freq bonus 44) The monster species that spawned more often: pooka (freq bonus 39) The monster species that spawned more often: evil watch leader (freq bonus 60) The monster species that spawned more often: non-mad beam (freq bonus 20) The monster species that spawned more often: tight giant (freq bonus 44) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 22) The monster species that spawned more often: fake colony (freq bonus 10) The monster species that spawned more often: uncreating clayier (freq bonus 30) The monster species that spawned more often: snotling (freq bonus 36) The monster species that spawned more often: seven-headed hydra (freq bonus 26) The monster species that spawned more often: walkman fish (freq bonus 18) The monster species that spawned more often: Walduin (freq bonus 54) The monster species that spawned more often: motet futurology (freq bonus 11) The monster species that spawned more often: sloppy stalk (freq bonus 9) The monster species that spawned more often: awake ant lieutenant (freq bonus 60) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: animated block-heeled combat boot The monster species that never randomly spawned: dancing blade The monster species that never randomly spawned: megahertz maximization The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: lillstart The monster species that never randomly spawned: pig soccer fan The monster species that never randomly spawned: reaccredit seconding The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 486) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 43) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 20) Trap randomization happened for 1 in 799 traps Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (298) You survived Spells known in the end Name Level Category Fail Memory a - lock manipulation 2 chaos 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (netradiation helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (MAY THE FORCE BE WITH YOU) scroll of mana (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (DOLLARIQHACK BRIBERY SIMULATOR) scroll of cure (PIETEIKUMU KLUDA) * scroll of extra healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) * scroll of greater mana restoration (LAD OS GA TIL CITADELLET) Spellbooks spellbook of lock manipulation (russian) Rings ring of warning (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.