Leeroy, lawful male doppelganger Paladin ---.-- |..d@| |...f| |....| |....| 8 |....| |....| ------ [Leeroy the Fighter of Law] St4 Dx8 Co12 In9 Wi10 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw10(26) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of detect unseen - This is a spellbook. Color: magenta. Material: paper. Appearance: middle-handed. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that may detect hidden things close by, e.g. traps or invisible monsters. spellbook of detect unseen - This is a spellbook. Color: magenta. Material: paper. Appearance: middle-handed. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that may detect hidden things close by, e.g. traps or invisible monsters. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: freezopathy You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 77% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 85% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: general combat (turn 19) The following skill became untrainable if you tried to train it too early: polymorphing (turn 4602) The following skill became untrainable after a while: chaos spells (turn 23890) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 53031) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 64158 Monster spawn increase reached its maximum at turn 222468 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7159746 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: leprechaun (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: Social Justice Idiot (freq bonus 48) The monster species that spawned more often: cylon command centurion (freq bonus 12) The monster species that spawned more often: Officer Sergeant (freq bonus 4) The monster species that spawned more often: baby brass dragon (freq bonus 24) The monster species that spawned more often: permacloaker (freq bonus 8) The monster species that spawned more often: formatting demon (freq bonus 12) The monster species that spawned more often: dull colony (freq bonus 5) The monster species that spawned more often: snore growth (freq bonus 4) The monster species that spawned more often: shitty mold (freq bonus 3) The monster species that spawned more often: flood surfer (freq bonus 4) The monster species that spawned more often: wrong star (freq bonus 12) The monster species that spawned more often: blink spore (freq bonus 6) The monster species that spawned more often: air elemental (freq bonus 3) The monster species that spawned more often: high priest mummy (freq bonus 30) The monster species that spawned more often: trembled brevetted (freq bonus 3) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 4) The monster species that spawned more often: werekraken (freq bonus 8) The monster species that spawned more often: conductor dowery (freq bonus 18) The monster species that spawned more often: clairvoyant (freq bonus 8) The monster species that spawned more often: large pseudo rat (freq bonus 5) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster species that never randomly spawned: acid mage The monster species that never randomly spawned: inka torturemaster The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: unseen ghost The monster species that never randomly spawned: gaurrog The monster species that never randomly spawned: rogue The monster species that never randomly spawned: blade back The monster species that never randomly spawned: kasa-obake The monster species that never randomly spawned: chickatrice The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 32) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 13) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 82) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Trap randomization happened for 1 in 234 traps Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1478 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 0% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (uncanny gloves) low boots (walking shoes) Scrolls scroll of healing (KLOCK DOCK KAPOW) scroll of mana (DESREVER TSEPMET) scroll of phase door (EUTOW) scroll of standard id (TRUE RISE BY STRANGE SMELL) scroll of cure (YOU ARE DOOMED) * scroll of extra healing (EARNINGS SERVICES) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of detect unseen (middle-handed) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (23 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.