Leeroy, lawful male doppelganger Paladin ----------- |.........| |.........| ......f...| |.....@...| |.......... -. ----------- [Leeroy the Fighter of Law] St5 Dx9 Co11 In6 Wi15 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of blinding ray - This is a spellbook. Color: bright magenta. Material: paper. Appearance: psychedelic. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Shoots invisible rays that can blind monsters. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: flying You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 107 Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 98% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: attack spells (turn 55) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 624) The following skill became untrainable after a while: occult spells (turn 39822) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 42007) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49886 Monster spawn increase reached its maximum at turn 330086 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1157361 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: domestic ogre (freq bonus 40) The monster species that spawned more often: solid spore (freq bonus 16) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 16) The monster species that spawned more often: rothe leader (freq bonus 8) The monster species that spawned more often: blood stone (freq bonus 10) The monster species that spawned more often: reinvesting hovered (freq bonus 6) The monster species that spawned more often: black piercer (freq bonus 10) The monster species that spawned more often: lava mold (freq bonus 5) The monster species that spawned more often: tear fungus (freq bonus 6) The monster species that spawned more often: fucking traitorism redactor (freq bonus 60) The monster species that spawned more often: memory laser (freq bonus 24) The monster species that spawned more often: shadow troll (freq bonus 28) The monster species that spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 36) The monster species that spawned more often: hobbit brigand thief (freq bonus 8) The monster species that spawned more often: returned potato (freq bonus 6) The monster species that spawned more often: kagero cuttie (freq bonus 32) The monster species that spawned more often: cat man (freq bonus 20) The monster species that spawned more often: rabid wolf (freq bonus 8) The monster species that spawned more often: null stalk (freq bonus 24) The monster species that spawned more often: drowned soul (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: edgy force patch The monster species that never randomly spawned: consisting saucebox maritime dinning The monster species that never randomly spawned: overpayment attesting The monster species that never randomly spawned: greasiest office hypo The monster species that never randomly spawned: black potatoes The monster species that never randomly spawned: filtering testator The monster species that never randomly spawned: Amy's real identity The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 32) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 2) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 15) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 7) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 1074 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having magical breathing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - blinding ray 2 occult 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (greenery helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (ZHNAERZTLICHE BEHANDLUNG) scroll of phase door (CUTME) scroll of standard id (PROTECTION RACKET IS BAD LMAO) scroll of cure (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of extra healing (LITTLE STRAWBERRY ME BABY) * scroll of greater mana restoration (NONEXEMPT CONUNDRUM) Spellbooks spellbook of blinding ray (psychedelic) Rings ring of warning (shattering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.