Leeroy, lawful male doppelganger Paladin ---------- |.......$| +.....r..| |...f....| .....@...| -------- - [Leeroy the Fighter of Law] St6 Dx10 Co13 In7 Wi14 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 30. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 36 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 93% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 86% Tool drop chance was reduced to 83% Monster death drops spawned with only 84% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body spells (turn 91) The following skill became untrainable if you tried to train it too early: protection spells (turn 288) The following skill became untrainable after a while: chaos spells (turn 56215) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 20710) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46658 Monster spawn increase reached its maximum at turn 116487 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4306616 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: human or elf (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 8) The monster species that spawned more often: redounded breadbasket (freq bonus 6) The monster species that spawned more often: blood bug (freq bonus 24) The monster species that spawned more often: Marike (freq bonus 4) The monster species that spawned more often: begetting forasmuch reforested domesticity washing (freq bonus 30) The monster species that spawned more often: water dolphin (freq bonus 3) The monster species that spawned more often: Miriam (freq bonus 12) The monster species that spawned more often: communicably despoilment (freq bonus 6) The monster species that spawned more often: yellow pseudodragon (freq bonus 8) The monster species that spawned more often: barking spider (freq bonus 12) The monster species that spawned more often: Bear-Man (freq bonus 6) The monster species that spawned more often: mob orc (freq bonus 8) The monster species that spawned more often: driest mummy (freq bonus 6) The monster species that spawned more often: Markus (freq bonus 3) The monster species that spawned more often: inka torturemaster (freq bonus 6) The monster species that spawned more often: ice lady (freq bonus 20) The monster species that spawned more often: saturating unseasonable callously (freq bonus 18) The monster species that spawned more often: intel scribe (freq bonus 24) The monster species that spawned more often: ember mycon (freq bonus 6) The monster species that spawned more often: sluggish greater ghost (freq bonus 7) The monster species that spawned more often: ice golem (freq bonus 18) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 5) The monster trait that was more common: monsters that can hide (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: cheesehead The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: The Unknown God The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: mornungol The monster species that never randomly spawned: undead druid The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: blue jelly The monster species that never randomly spawned: crypto daemon The monster species that never randomly spawned: notable stalk The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 14) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 54) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 18) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 28) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 12) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 4) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 1206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (ESPRESSO 2 GO) scroll of mana (CONFUSION YOU FUXXOR) scroll of phase door (COVERED VILE DISAPPER) scroll of standard id (DO YOU ENJOY THIS GAME) scroll of cure (FLOW ABLES IS BACKWARD) * scroll of extra healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of greater mana restoration (FOMO) Spellbooks spellbook of polymorph (mysterious) Rings ring of warning (viva) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.