Leeroy, lawful male doppelganger Paladin ----------- ..........| |.........| |.........| .......f@.| - ---+----- [Leeroy the Fighter of Law] St4 Dx7 Co15 In16 Wi10 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 67% chance Ring drop chance was reduced to 78% Amulet drop chance was reduced to 30% Implant drop chance was reduced to 96% Armor drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: bow (turn 8) The following skill became untrainable if you tried to train it too early: knife (turn 33) The following skill became untrainable after a while: healing spells (turn 40935) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 31280) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48206 Monster spawn increase reached its maximum at turn 92811 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4369024 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: matrimonial comprised (freq bonus 9) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 8) The monster species that spawned more often: breakfasted complexion (freq bonus 32) The monster species that spawned more often: northerner (freq bonus 12) The monster species that spawned more often: EQ Sergeant (freq bonus 4) The monster species that spawned more often: bookshop prominence (freq bonus 10) The monster species that spawned more often: black bulb (freq bonus 27) The monster species that spawned more often: dragonball kid (freq bonus 15) The monster species that spawned more often: sukkiri flower (freq bonus 8) The monster species that spawned more often: embalmed corpse (freq bonus 16) The monster species that spawned more often: rot turret (freq bonus 6) The monster species that spawned more often: water weird (freq bonus 8) The monster species that spawned more often: porter mimic (freq bonus 15) The monster species that spawned more often: flying toaster (freq bonus 3) The monster species that spawned more often: octarine force fungus (freq bonus 10) The monster species that spawned more often: elder evil dragon (freq bonus 16) The monster species that spawned more often: undead bosmer (freq bonus 9) The monster species that spawned more often: black eye (freq bonus 6) The monster species that spawned more often: ivory stalk (freq bonus 15) The monster species that spawned more often: krong sephirah (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 16) The monster species that never randomly spawned: weaponized dinosaur The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: delighted unheralded glitch ferromagnetism The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: sweet woman The monster species that never randomly spawned: crepuscule permamimic The monster species that never randomly spawned: colorless slime The monster species that never randomly spawned: shayateen lord The monster species that never randomly spawned: greater enemy cube jelly The monster species that never randomly spawned: disenchanter colony The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 38) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 13) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 4) Trap randomization happened for 1 in 281 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having acid resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (657) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of phase door (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of standard id (KESALAN PATHARAN) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of extra healing (LETS PLAY NETHACK) * scroll of greater mana restoration (MUMAK MUST DIE) Spellbooks spellbook of jumping (serif) Rings ring of warning (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.