Leeroy, lawful male doppelganger Paladin -------------- |............- |..........f@| |............| -- ----------- 8 [Leeroy the Fighter of Law] St7 Dx13 Co17 In10 Wi12 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw18(26) AC-3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of enlighten - This is a spellbook. Color: gray. Material: paper. Appearance: silver. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that displays your current resistances, whether it is safe to pray, etc. It only ever displays a small fraction of info though, so you may need to cast it repeatedly. You fail to cast the spell correctly. You don't have enough energy to cast that spell. The required amount was 20. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: fear factor You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 158 Monsters only dropped their equipment with 98% chance Amulet drop chance was reduced to 69% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 88% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: javelin (turn 53) The following skill became untrainable if you tried to train it too early: flail (turn 154) The following skill became untrainable after a while: body spells (turn 50107) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 4680) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80436 Monster spawn increase reached its maximum at turn 147326 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3311555 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: slimy growth (freq bonus 8) The monster species that spawned more often: giant tick (freq bonus 10) The monster species that spawned more often: noxious spore (freq bonus 14) The monster species that spawned more often: wild wolf (freq bonus 5) The monster species that spawned more often: magic growth (freq bonus 10) The monster species that spawned more often: armor-piercing monster (freq bonus 48) The monster species that spawned more often: biddy infirmed (freq bonus 18) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 48) The monster species that spawned more often: witlessly nonagon tersely (freq bonus 8) The monster species that spawned more often: giant blue ant (freq bonus 12) The monster species that spawned more often: cheating black light (freq bonus 18) The monster species that spawned more often: asserter cloggy (freq bonus 10) The monster species that spawned more often: superschool speaker (freq bonus 5) The monster species that spawned more often: runoff warp patch (freq bonus 15) The monster species that spawned more often: bouldergon (freq bonus 18) The monster species that spawned more often: nohoho (freq bonus 84) The monster species that spawned more often: geology torturer (freq bonus 42) The monster species that spawned more often: lake clinched (freq bonus 24) The monster species that spawned more often: metal mole (freq bonus 20) The monster species that spawned more often: quit immobile (freq bonus 24) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster species that never randomly spawned: disconnected aller The monster species that never randomly spawned: condor The monster species that never randomly spawned: evasive soldier ant The monster species that never randomly spawned: male girl teacher The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: prereproductive flange The monster species that never randomly spawned: merge responsible The monster species that never randomly spawned: cave kobold The monster species that never randomly spawned: aggravator lich The monster species that never randomly spawned: earth gas principal The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 12) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 34) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 7) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 4) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 3) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 13) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 6) Trap randomization happened for 1 in 265 traps Next attribute increase check would have come at turn 482 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1475 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 87% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (strip bandana) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (ELF FIND HONEY SOMEWHERE) scroll of phase door (QUASH EM EXTENDED HITMAN SERVICE) scroll of standard id (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of cure (CONFIG SYS) * scroll of extra healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of greater mana restoration (FOX NAWAGU) Spellbooks spellbook of enlighten (silver) Rings ring of warning (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.