Leeroy, lawful male doppelganger Paladin ------ |.(... |.{..| |.@..| |.d... ---+-- [Leeroy the Fighter of Law] St4 Dx8 Co11 In10 Wi10 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 84% Armor drop chance was reduced to 55% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: javelin (turn 17) The following skill became untrainable if you tried to train it too early: general combat (turn 1520) The following skill became untrainable after a while: matter spells (turn 15336) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 24294) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80036 Monster spawn increase reached its maximum at turn 176756 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1269568 The monster class that cannot be genocided was ghost The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: detumescent weightlessly (freq bonus 8) The monster species that spawned more often: emulsoid litigiosity (freq bonus 48) The monster species that spawned more often: camel (freq bonus 5) The monster species that spawned more often: decriminalized erratic (freq bonus 16) The monster species that spawned more often: mimer nurserymaid (freq bonus 7) The monster species that spawned more often: red mushroom patch (freq bonus 3) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 24) The monster species that spawned more often: golden seraphon (freq bonus 15) The monster species that spawned more often: giant wood spider (freq bonus 5) The monster species that spawned more often: snowslide enrollment plead precept handshake (freq bonus 16) The monster species that spawned more often: Ozan (freq bonus 4) The monster species that spawned more often: hill giant (freq bonus 12) The monster species that spawned more often: petty rhumbat (freq bonus 6) The monster species that spawned more often: misse misse (freq bonus 18) The monster species that spawned more often: disfranchise postformed knacked restated (freq bonus 5) The monster species that spawned more often: adore debacle (freq bonus 5) The monster species that spawned more often: maud spore (freq bonus 16) The monster species that spawned more often: illithid larva (freq bonus 24) The monster species that spawned more often: redundant terminator (freq bonus 8) The monster species that spawned more often: hoax turret (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster species that never randomly spawned: riot breaker The monster species that never randomly spawned: banded golem The monster species that never randomly spawned: Sandra's disguised boot The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: theme boar The monster species that never randomly spawned: rapidash The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: bhut The monster species that never randomly spawned: ice frog The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 15) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 9) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 4) Trap randomization happened for 1 in 548 traps Next attribute increase check would have come at turn 1693 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of mana (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of phase door (PROJECTION LEAD) scroll of standard id (QUASH EM EXTENDED HITMAN SERVICE) scroll of cure (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of extra healing (TYPE CHANGING BY SLATE) * scroll of greater mana restoration (PRATYAVAYAH) Spellbooks spellbook of enchant armor (perpetual) Rings ring of warning (finger-smashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.