Leeroy, lawful male doppelganger Paladin -------------- |...o......... |............| |...f........+ |....@.......| ------.-+----- [Leeroy the Fighter of Law] St4 Dx11 Co10 In8 Wi12 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 297 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 99% Potion drop chance was reduced to 74% Armor drop chance was reduced to 83% Tool drop chance was reduced to 75% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: mace (turn 13) The following skill became untrainable if you tried to train it too early: short sword (turn 36) The following skill became untrainable after a while: javelin (turn 28563) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 6605) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 19002 Monster spawn increase reached its maximum at turn 137620 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5106816 The monster class that cannot be genocided was ghost The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: counterattacked graveling (freq bonus 24) The monster species that spawned more often: evil patch idea implementator (freq bonus 15) The monster species that spawned more often: indisposition plainest (freq bonus 6) The monster species that spawned more often: rejuvenescence bumkin (freq bonus 12) The monster species that spawned more often: special xorn (freq bonus 10) The monster species that spawned more often: iceblock wall (freq bonus 12) The monster species that spawned more often: red patch (freq bonus 32) The monster species that spawned more often: dyke intentionally (freq bonus 28) The monster species that spawned more often: incubus (freq bonus 30) The monster species that spawned more often: poison lich (freq bonus 24) The monster species that spawned more often: ravenous cube (freq bonus 30) The monster species that spawned more often: visor sewer rat (freq bonus 30) The monster species that spawned more often: guy with such a little penis (freq bonus 81) The monster species that spawned more often: bad teacher grandpa (freq bonus 36) The monster species that spawned more often: healing colony (freq bonus 8) The monster species that spawned more often: contamination patch (freq bonus 20) The monster species that spawned more often: flamer of Tzeentch (freq bonus 14) The monster species that spawned more often: defat blacklight polytechnic (freq bonus 6) The monster species that spawned more often: giant teal toad (freq bonus 12) The monster species that spawned more often: firebrate force fungus (freq bonus 72) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: eastern mystic cat The monster species that never randomly spawned: bomb-carrying ornithopter automaton The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: giant blue termite The monster species that never randomly spawned: evil force patch The monster species that never randomly spawned: meme force patch The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: greater lemure The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 92) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 9) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 9) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 2) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 12) Trap randomization happened for 1 in 565 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having polymorph control (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (WUEICHWUEICH WUEICHWUEICH) scroll of mana (POTASH EM EXTENDED FERTILIZER) scroll of phase door (UTOR COMPERIO) scroll of standard id (DNETHACK HAS HIGH HEELSES) scroll of cure (VIM EMACS NO TEPAD) * scroll of extra healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of greater mana restoration (CRAPPITY CRAP) Spellbooks spellbook of cure sickness (cryptic) Rings ring of warning (constricting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.