Leeroy, lawful male doppelganger Paladin , ,,,d# #@# #-# [Leeroy the Fighter of Law] St7 Dx12 Co18 In9 Wi12 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. long sword named A Twist of Ugliness - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic long sword that does respectable damage. This is not a real artifact, and therefore it doesn't actually do anything special. # What do you want to invoke? [a or ?*] Nothing happens. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: displacement You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 71% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 89% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: knife (turn 15) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 510) The following skill became untrainable after a while: searching (turn 15665) The following skill couldn't be trained before a certain turn number is reached: devices (turn 41432) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40825 Monster spawn increase reached its maximum at turn 122499 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1241240 The monster class that cannot be genocided was lich The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: titivated nonprofessional (freq bonus 108) The monster species that spawned more often: cylon centurion (freq bonus 18) The monster species that spawned more often: iced mammoth (freq bonus 8) The monster species that spawned more often: karate scrub (freq bonus 24) The monster species that spawned more often: mode flummoxing (freq bonus 20) The monster species that spawned more often: spike stalk (freq bonus 32) The monster species that spawned more often: l33t hack0r (freq bonus 30) The monster species that spawned more often: street thug (freq bonus 24) The monster species that spawned more often: riverside naga hatchling (freq bonus 5) The monster species that spawned more often: wood elf mage (freq bonus 12) The monster species that spawned more often: ogre chieftain (freq bonus 20) The monster species that spawned more often: water skeleton (freq bonus 16) The monster species that spawned more often: braaaaains (freq bonus 12) The monster species that spawned more often: elder magic dragon (freq bonus 40) The monster species that spawned more often: porter spider (freq bonus 24) The monster species that spawned more often: metallic boomer (freq bonus 42) The monster species that spawned more often: Unfair Archon (freq bonus 12) The monster species that spawned more often: normal human (freq bonus 12) The monster species that spawned more often: mana warp fungus (freq bonus 12) The monster species that spawned more often: enchanted dog (freq bonus 12) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: rustuped The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: joust bounder The monster species that never randomly spawned: whirlwind The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: touched absoluter The monster species that never randomly spawned: stalactite crasher The monster species that never randomly spawned: poppycock awake The monster species that never randomly spawned: ninetales The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 3) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 3) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Trap randomization happened for 1 in 280 traps Next attribute increase check would have come at turn 1164 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1499 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (ULULULULOHH) scroll of mana (LOREM IPSUM) scroll of phase door (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of standard id (PENIS MASTURBATION) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of extra healing (0000000000 65535 F) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) Spellbooks spellbook of magic mapping (fiery) Rings ring of warning (dropper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.