Leeroy, lawful male doppelganger Paladin # #. #.. ### ####.... .. ........ .. # ## #...... .. .... #......:.###.### ....# #....................# # #.........m................# ###########@..######## ..# #.........#@..# [# ### #?.......+......+??==# ###################### [Leeroy the Courageous Battler] St14 Dx11 Co18 In11 Wi14 Ch14 PalDopMalLaw Spa:10 $968 HP-9(149) Pw145(155) AC6 Xp11/10583 Wt1354/2310 T9288 Cnf Fea Stn Latest messages [-11 -> 32] Pipe Cutting Equipment swings his shotgun. Pipe Cutting Equipment hits you! [-16 -> 16] Warning: HP low! You miss Pipe Cutting Equipment. Pipe Cutting Equipment fires 2 shotgun shells! You dodge the 1st shotgun shell. You are almost hit by the 2nd shotgun shell. Pipe Cutting Equipment swings his shotgun. Pipe Cutting Equipment hits you! You hear the howling of the CwnAnnwn... [-14 -> 4] Warning: HP low! The mynock claws you! [-1 -> 3] Warning: HP low! Pipe Cutting Equipment swings his shotgun. Pipe Cutting Equipment hits you! You die... Your inventory Amulets X - an uncursed amulet of unchanging {0} Z - an uncursed amulet versus stone {0} Weapons # - an uncursed +1 orcish dagger {4} # - an uncursed +0 elven broadsword {30} a - an uncursed +2 long sword {16} g - an uncursed very corroded +0 two-handed sword {60} i - 18 uncursed +0 elven arrows {0} n - a blessed +1 orcish dagger {4} o - a blessed +2 katana {16} r - 4 uncursed +2 daggers {16} v - an uncursed corroded +0 long sword (weapon in hand) {16} y - a cursed +0 bow {12} M - 3 uncursed +4 darts {0} W - an uncursed +0 dwarvish short sword {12} Y - a cursed -1 arrow {0} Armor # - a cursed -1 pair of gauntlets of dexterity {4} b - an uncursed rusty +0 large shield {40} c - an uncursed +0 helmet {20} e - an uncursed +0 pair of leather gloves {4} f - an uncursed +0 pair of low boots {4} t - the cursed -5 dwarvish iron helm named Fuego Del Sol {16} z - an uncursed +0 plate mail {200} C - an uncursed +0 elven mithril-coat {60} G - an uncursed +0 pair of elven boots {8} N - an uncursed +0 mummy wrapping {2} P - an uncursed +0 robe {16} R - a cursed -2 enchanted (of reflection) dwarvish iron helm {16} Comestibles h - an uncursed tin of sparrow meat {0} q - 2 uncursed food rations {0} x - an uncursed egg {0} T - an uncursed passivity lichen corpse {20} Scrolls # - a cursed scroll of healing {0} k - 8 uncursed scrolls of healing {0} l - 6 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} A - an uncursed scroll of wounds {0} B - an uncursed finalized scroll of lockout {0} L - an uncursed finalized scroll of punishment {0} Q - an uncursed scroll of remove curse {0} S - a blessed finalized scroll of enchant weapon {0} Potions d - an uncursed potion of sleeping {0} p - an uncursed potion of hallucination {0} u - an uncursed potion of confusion {0} O - a cursed finalized potion of blindness {0} U - an uncursed potion of booze {0} Rings j - an uncursed ring of warning {0} w - an uncursed corroded +4 ring of protection {0} D - a blessed +3 ring of gain strength {0} J - an uncursed +3 ring of increase accuracy {0} V - a cursed ring of sleeping {0} Wands E - an uncursed corroded wand of extra healing (0:0) {0} F - an uncursed wand of sleep (0:6) {0} I - an uncursed wand of digging (0:0) {0} Tools s - an uncursed blindfold {0} H - an uncursed sack {758} K - an uncursed credit card {0} Contents of the sack: an uncursed +0 bow {12} 16 uncursed +3 arrows {0} 14 uncursed +1 arrows {0} a cursed corroded charger {0} a blessed scroll of cure {0} an uncursed +0 evil leather armor {60} an uncursed +0 studded leather armor {80} an uncursed +2 elven dagger {4} an uncursed corroded +1 lance {75} 89 uncursed +0 silver bullets {2} an uncursed +0 glaive {32} a cursed -1 axe {24} a ! uncursed amulet of conflict {0} 2477 gold pieces {0} an uncursed wand of corrosion (0:3) {0} a cursed scroll of mana {0} an uncursed lembas wafer {0} an uncursed +0 orcish short sword {12} a cursed scroll of phase door {0} an uncursed cram ration {0} a cursed potion of invisibility {0} a blessed clove of garlic {0} an uncursed cheese {0} a blessed food ration {0} an uncursed +0 dwarvish cloak {4} a blessed +0 pair of jumping boots {8} an uncursed blindfold {0} an uncursed magic flute (0:4) {0} an uncursed wand of make invisible (0:8) {0} 58 uncursed +0 darts {0} a blessed +0 course javelin {40} an uncursed +2 spirit thrower {8} a cursed +1 quarterstaff {16} a cursed +0 iron saber {12} a blessed scroll of healing {0} 5 uncursed +0 orcish daggers {20} 26 blessed +0 darts {0} an uncursed +0 orcish short sword {12} an uncursed +0 lance {75} an uncursed +0 lance {75} an uncursed spellbook of dripping tread (0:2) {0} an uncursed spellbook of magic missile (0:1) {0} a cursed +0 enchanted (of glib combat) chanter shirt {2} a blessed +0 pair of iron shoes {20} a blessed +0 robe {16} an uncursed +0 T-shirt {2} an uncursed +0 scale mail {100} a cursed -4 pair of boots of plugsuit {8} an uncursed +0 enchanted (of shock resistance) pair of feminine pumps {4} a cursed +0 dagger {4} an uncursed +0 crossbow {20} 53 uncursed +0 arrows {0} an uncursed +0 dagger {4} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 40 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 316 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Book drop chance was reduced to 91% Ring drop chance was reduced to 93% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 57% Food drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 18) The following skill became untrainable if you tried to train it too early: elemental spells (turn 238) The following skill became untrainable after a while: occult spells (turn 50524) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 37112) Number of artifacts generated was 1 Number of fake artifacts generated was 9 Your remaining amount of free polymorphs was 11 Monster spawn increase started at turn 50333 Monster spawn increase reached its maximum at turn 205111 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2131778 The monster class that cannot be genocided was (null) The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: provoking gruelingly (freq bonus 16) The monster species that spawned more often: tazer (freq bonus 6) The monster species that spawned more often: Moving Twitch (freq bonus 6) The monster species that spawned more often: airi (freq bonus 20) The monster species that spawned more often: forest wight (freq bonus 8) The monster species that spawned more often: tannic coping debt (freq bonus 4) The monster species that spawned more often: denuclearize birdmen (freq bonus 8) The monster species that spawned more often: slighter scarred (freq bonus 8) The monster species that spawned more often: firewall (freq bonus 12) The monster species that spawned more often: boweled slier (freq bonus 60) The monster species that spawned more often: blusterer yielded (freq bonus 5) The monster species that spawned more often: noncontradictory encapsuling (freq bonus 6) The monster species that spawned more often: preamble libellously (freq bonus 8) The monster species that spawned more often: irate demon (freq bonus 15) The monster species that spawned more often: waived potato (freq bonus 24) The monster species that spawned more often: poison slime (freq bonus 30) The monster species that spawned more often: kent lout geranium speedily (freq bonus 2) The monster species that spawned more often: Y'golonac (freq bonus 18) The monster species that spawned more often: Mehrunes Dagon (freq bonus 18) The monster species that spawned more often: purple wraith (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster species that never randomly spawned: femmymondaine The monster species that never randomly spawned: Lemmy The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: undead priest The monster species that never randomly spawned: happy trove The monster species that never randomly spawned: basso unheedful The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 18) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 19) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 70) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 101) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 5) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 4) Trap randomization happened for 1 in 922 traps Next attribute increase check would have come at turn 11289 Strength training was 14 Dexterity training was 50 Wisdom training was 20 Constitution training was 13 You were cold resistant You were sleep resistant You were poison resistant You were stunned (30) You were confused (30) You were stricken with fear (30) You had not decided on your sexuality yet You were suffering from very slight contamination. (16) You were prevented from having dimmopathy (0) You were prevented from having discount action (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1994 points of nutrition remaining You were invisible You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 393% b - dripping tread 5 elemental 95% 54% Techniques known in the end Name Level Status turn undead 11X LIMIT(0) healing hands 11X LIMIT(0) shield bash 11X LIMIT(0) spirituality check 11X LIMIT(0) liquid leap 11 R LIMIT(0) appraisal 11 R LIMIT(0) panic digging 11 R LIMIT(0) phase door 11 R LIMIT(1180) invoke deity 11 R LIMIT(0) disarm 4 O LIMIT(0) Discoveries Amulets amulet of conflict (ether) amulet of unchanging (ribbon) amulet versus stone (torus) Weapons orcish dagger (crude dagger) elven broadsword (runed broadsword) elven arrow (runed arrow) katana (samurai sword) dwarvish short sword (broad short sword) elven dagger (runed dagger) glaive (single-edged polearm) orcish short sword (crude short sword) quarterstaff (staff) Armor helmet (resounding helmet) leather gloves (ice-cold gloves) low boots (walking shoes) gauntlets of dexterity (warped gloves) dwarvish iron helm (hard hat) elven boots (fetish heels) robe (brown robe) dwarvish cloak (hooded cloak) jumping boots (roman sandals) iron shoes (hard shoes) boots of plugsuit (irregular boots) feminine pumps (female footwear) Scrolls scroll of healing (DU KUMMS HIER NICH REIN) scroll of mana (NORBERT DUANE MICHAEL) scroll of phase door (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of standard id (GON GET YA) scroll of cure (DESUM TETRAL) * scroll of extra healing (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) * scroll of greater mana restoration (STUFF WEIGH WAY TOO MUCH) scroll of create monster (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of wounds (GOTTA IMBUE THE AMULET OF YENDOR) scroll of lockout (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of punishment (LIVING SALT SHAKER) scroll of remove curse (FOOBIE BLETCH) scroll of enchant weapon (EIT ME) Spellbooks spellbook of magic missile (red-hot) spellbook of dripping tread (tan) Potions potion of invisibility (yellow) potion of gain energy (vapor) potion of healing (silver) potion of sleeping (ochre) potion of hallucination (dirty) potion of confusion (stevia) potion of blindness (muddy) potion of booze (vinaigrette) Rings ring of warning (wooden) ring of protection (brass) ring of gain strength (rugged) ring of increase accuracy (tortoise shell) ring of sleeping (taaffeite) Wands wand of make invisible (pliable) wand of fireball (knobbed) wand of digging (ceramic) wand of sleep (gnarled) wand of draining (silk) wand of striking (hexagonal) wand of extra healing (elven-lettered) wand of corrosion (yarn) Tools sack (bag) magic flute (flute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 3 to 10 Level 10: <- You are here Voluntary challenges You eaten 28 times You eaten food with animal by-products 22 times You eaten meat 22 times You were an atheist You never prayed to the gods You hit with a wielded weapon 615 times You killed 268 monsters You read items or engraved 35 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (14 of 20) general combat [Basic] (max Expert) (62 of 160) shield [Basic] (max Grand Master) (70 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (41 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (33 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Master) (602 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Expert) (260 of 540) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...