Leeroy, lawful male doppelganger Paladin ------- ......| |...f@| |.d...| ------- [Leeroy the Fighter of Law] St4 Dx8 Co7 In8 Wi10 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: numbopathy You could not have this property intrinsically: searching Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 60% Amulet drop chance was reduced to 53% Implant drop chance was reduced to 88% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 91% Tool drop chance was reduced to 84% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 44) The following skill became untrainable if you tried to train it too early: matter spells (turn 138) The following skill became untrainable after a while: paddle (turn 27106) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 21164) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 132831 Monster spawn increase reached its maximum at turn 255055 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1034550 The monster class that cannot be genocided was major demon The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: trousseau raged reformulate (freq bonus 48) The monster species that spawned more often: grutten spraddle (freq bonus 8) The monster species that spawned more often: real and true principal (freq bonus 10) The monster species that spawned more often: mister vain (freq bonus 6) The monster species that spawned more often: benzine equinity nippier (freq bonus 6) The monster species that spawned more often: allotypic thereuntil (freq bonus 12) The monster species that spawned more often: affirm trespassory mounding (freq bonus 45) The monster species that spawned more often: edgy mold (freq bonus 33) The monster species that spawned more often: ivory warp fungus (freq bonus 6) The monster species that spawned more often: weight monster (freq bonus 32) The monster species that spawned more often: pale white shark (freq bonus 7) The monster species that spawned more often: contracture hayrack (freq bonus 12) The monster species that spawned more often: greater dimensional portal (freq bonus 12) The monster species that spawned more often: sanity turret (freq bonus 12) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 8) The monster species that spawned more often: emplaning brogan (freq bonus 21) The monster species that spawned more often: mercury mushroom patch (freq bonus 3) The monster species that spawned more often: refunding pathetic (freq bonus 8) The monster species that spawned more often: nice girl (freq bonus 16) The monster species that spawned more often: mangy-looking leper (freq bonus 8) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster species that never randomly spawned: super elemental The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: orc beller The monster species that never randomly spawned: orgic saccharification The monster species that never randomly spawned: death mage The monster species that never randomly spawned: Blinky The monster species that never randomly spawned: genome cutback gusty schussed The monster species that never randomly spawned: zombified dwarf The monster species that never randomly spawned: blue growth The monster species that never randomly spawned: party fungus The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 73) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 17) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 70) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 17) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 64) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 5) Trap randomization happened for 1 in 253 traps Next attribute increase check would have come at turn 1024 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (519) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (space helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (XOR OTA) scroll of phase door (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of standard id (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (ESPECIALLY WITH HIGH HEELS) * scroll of greater mana restoration (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) Spellbooks spellbook of charging (unseen) Rings ring of warning (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.