Leeroy, lawful male doppelganger Paladin ---.---- ....@..| |..d...| |......| |%...... |......| |......+ -------- [Leeroy the Fighter of Law] St9 Dx7 Co11 In7 Wi9 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Leeroy, the doppelganger Paladin, welcome back to SlashEMExtended! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 66% Armor drop chance was reduced to 80% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: knife (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 2484) The following skill became untrainable after a while: boomerang (turn 40425) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 52289) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50746 Monster spawn increase reached its maximum at turn 251256 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 267300 The monster class that cannot be genocided was jabberwock Today, this monster class was always generated invisible: angelic being The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: bunchiest radiogenic (freq bonus 16) The monster species that spawned more often: ass birth child (freq bonus 96) The monster species that spawned more often: flipped cayenne (freq bonus 24) The monster species that spawned more often: colluded force fungus (freq bonus 8) The monster species that spawned more often: libbing limelighted (freq bonus 42) The monster species that spawned more often: chloroform ripper (freq bonus 6) The monster species that spawned more often: overspecialization excretion (freq bonus 18) The monster species that spawned more often: stitcher reconstructed periodically affiliating naziism (freq bonus 12) The monster species that spawned more often: Kaster Maen (freq bonus 12) The monster species that spawned more often: inertia turret (freq bonus 9) The monster species that spawned more often: ice golem (freq bonus 8) The monster species that spawned more often: society voucherable (freq bonus 60) The monster species that spawned more often: jumping corpse fish (freq bonus 45) The monster species that spawned more often: undershirt trapt (freq bonus 20) The monster species that spawned more often: female yeoman (freq bonus 10) The monster species that spawned more often: The Knave of Hearts (freq bonus 42) The monster species that spawned more often: rainbow stalk (freq bonus 30) The monster species that spawned more often: crunchy spore (freq bonus 6) The monster species that spawned more often: interhack horror (freq bonus 6) The monster species that spawned more often: werekangaroo (freq bonus 10) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 27) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: stupid girl The monster species that never randomly spawned: baby lindworm The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: Eve The monster species that never randomly spawned: power shoggoth The monster species that never randomly spawned: attractive demimondaine The monster species that never randomly spawned: conifer imposition venturing The monster species that never randomly spawned: broken ray The monster species that never randomly spawned: bugbear The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 32) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 5) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 27) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 19) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 2) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 3) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 19) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 11) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Trap randomization happened for 1 in 42 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (427) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (DYNAMOHACK WHEN) scroll of mana (KOLLA OLPHILOGEMALA ACHEROIO) scroll of phase door (AVEZ VOUS DEJA LE FRANCAIS) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (FINNING SPIDGET) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (CONGLATURATION) Spellbooks spellbook of resist sleep (chaos-inducing) Rings ring of warning (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.