Leeroy, lawful male doppelganger Paladin --- ---- |o....@| .....f$| |...{.. -------- [Leeroy the Fighter of Law] St7 Dx7 Co16 In9 Wi10 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: fire resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 64% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 96% Food drop chance was reduced to 92% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 5) The following skill became untrainable if you tried to train it too early: implants (turn 429) The following skill became untrainable after a while: divination spells (turn 53254) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 19490) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65166 Monster spawn increase reached its maximum at turn 204186 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6200930 The monster class that cannot be genocided was troll The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: skyrocketing airbrush (freq bonus 24) The monster species that spawned more often: black mushroom (freq bonus 20) The monster species that spawned more often: cold fusion elemental (freq bonus 48) The monster species that spawned more often: flayer blowdart (freq bonus 24) The monster species that spawned more often: haunter (freq bonus 8) The monster species that spawned more often: phase shifter (freq bonus 72) The monster species that spawned more often: black ooze (freq bonus 10) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 8) The monster species that spawned more often: ecumenically bulimic (freq bonus 5) The monster species that spawned more often: soft stalk (freq bonus 20) The monster species that spawned more often: sasquatch (freq bonus 10) The monster species that spawned more often: mecha leo (freq bonus 6) The monster species that spawned more often: petty acehack horror (freq bonus 8) The monster species that spawned more often: green koopa (freq bonus 10) The monster species that spawned more often: petty centaur shaman (freq bonus 9) The monster species that spawned more often: runoff fungus (freq bonus 48) The monster species that spawned more often: black stalk (freq bonus 24) The monster species that spawned more often: tasloi lookout (freq bonus 8) The monster species that spawned more often: nausea force patch (freq bonus 3) The monster species that spawned more often: gigantic mind flayer (freq bonus 44) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster species that never randomly spawned: rehire journalize The monster species that never randomly spawned: reddish growth The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: cold alien The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: armed migo warrior The monster species that never randomly spawned: notated bar The monster species that never randomly spawned: adult tatzelworm The monster species that never randomly spawned: quadrennial sodden ratchet The monster species that never randomly spawned: goodwife The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 27) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 7) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 19) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 4) Trap randomization happened for 1 in 292 traps Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (346) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dark helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (RW NW PRT M HRW) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (DO NOT READ ME) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (EFFAITH ANDWYOL STATWS) * scroll of extra healing (HEALHEALHEALHEAL) * scroll of greater mana restoration (EN SNORING HEALTHITS LOWERED) Spellbooks spellbook of invisibility (goofy) Rings ring of warning (gentle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.